Difference between revisions of "Sacred:Hell Sphere"
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http://www.sacredwiki.org/images/Combat%20Arts/Daemon/hellsphere.png | http://www.sacredwiki.org/images/Combat%20Arts/Daemon/hellsphere.png | ||
− | The Daemon conjures up a ball of flames that fires a long-range stream of ire against all enemies surrounding her. To do so, the Hell Sphere must avail itself of the Daemons senses. As long as the Hell Sphere is within 1-2 screens (fully zoomed out) of the Daemon, it will attack any monsters within ~1-1/2 a screen of the Daemon. As it is a spell, Hell Sphere never misses, though it can be easily blocked by trees, rocks & such as any ranged attack | + | The Daemon conjures up a ball of flames that fires a long-range stream of ire against all enemies surrounding her. To do so, the Hell Sphere must avail itself of the Daemons senses. As long as the Hell Sphere is within 1-2 screens (fully zoomed out) of the Daemon, it will attack any monsters within ~1-1/2 a screen of the Daemon. As it is a spell, Hell Sphere never misses, though it can be easily blocked by trees, rocks & such as any ranged attack. |
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'''Pros''' | '''Pros''' | ||
− | * | + | *Quick to cast |
+ | |||
+ | *Can hit monsters one and a half screens away | ||
+ | |||
+ | *Hell Sphere is affected by Infernal Power, and is very effective when placed in a combo of 4 Hell Spheres. A few such combos can take out a dragon. | ||
+ | |||
+ | *The Hell spheres will never miss. | ||
'''Cons''' | '''Cons''' | ||
− | * | + | *Not the best mob killer unless many of the spheres are cast. |
+ | |||
+ | *Recasting can quickly become arduous especially when advancing across terrain. | ||
+ | |||
+ | *The placement of the spheres can be tricky when expecting them to fire | ||
Revision as of 10:50, 15 April 2008
The Daemon conjures up a ball of flames that fires a long-range stream of ire against all enemies surrounding her. To do so, the Hell Sphere must avail itself of the Daemons senses. As long as the Hell Sphere is within 1-2 screens (fully zoomed out) of the Daemon, it will attack any monsters within ~1-1/2 a screen of the Daemon. As it is a spell, Hell Sphere never misses, though it can be easily blocked by trees, rocks & such as any ranged attack.
Usage Strategies
- To be filled in.
Pros and Cons
Pros
- Quick to cast
- Can hit monsters one and a half screens away
- Hell Sphere is affected by Infernal Power, and is very effective when placed in a combo of 4 Hell Spheres. A few such combos can take out a dragon.
- The Hell spheres will never miss.
Cons
- Not the best mob killer unless many of the spheres are cast.
- Recasting can quickly become arduous especially when advancing across terrain.
- The placement of the spheres can be tricky when expecting them to fire
Damage Type(s): Fire, Magic
Hell Sphere lvl | 1 | 50 | 100 | 150 | 200 |
Damage (fire/magic) |
68 (34/34) |
1378 (689/689) |
2712 (1356/1356) |
4048 (2024/2024) |
5384 (2692/2692) |
Duration | 25s | 45s | 45s | 45s | 45s |