Difference between revisions of "Sacred:Seraphim Runes"
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== [[Lightning Strike]] == | == [[Lightning Strike]] == | ||
− | http://www.sacredwiki.org/images/Runes/Seraphim/slst.png | + | {| style="background:#DFEBFF;" cellspacing="0" frame="border" |
+ | !rowspan="3" width="80"|http://www.sacredwiki.org/images/Runes/Seraphim/slst.png | ||
+ | |width="300" |'''<span style='text-decoration:underline'>Bonus when Socketed into Equipment</span>''' | ||
+ | ''Lightning Strike +1'' | ||
+ | ''Regeneration Spells +10%'' | ||
+ | |} | ||
The [[Seraphim]] conjures lightning which strikes at the opponent and inflicts damage. | The [[Seraphim]] conjures lightning which strikes at the opponent and inflicts damage. | ||
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== [[Light Shield]] == | == [[Light Shield]] == |
Revision as of 01:39, 6 October 2007
Contents
Combat Jump
Bonus when Socketed into Equipment
Combat Jump +1 Chance to trap flying opponents 10% |
The Seraphim somersaults towards her opponent and strikes hard with her weapons when she lands.
BeeEffGee
Bonus when Socketed into Equipment
BeeEffGee +1 Chance to trap flying opponents 10% |
The Seraphim conjures an energy discharge from the heavens and receives a mystical weapon of her ancestors. This blessed device can fire glistening spheres of energy or strike directly like a melee weapon. If used as ranged, the spheres pass trough any opponents they meet causing them severe (physical damage based) injuries.
This Combat Art is augumented through Weapon Lore (Damage) Concentration (Regeneration) and Long Handled (Attack Speed)
Hunter-Seeker
Bonus when Socketed into Equipment
Hunter-Seeker +1 Chance to trap flying opponents 10% |
The Seraphim hurls her weapon towards her opponent. All opponents within the circular flight path of the ?seeking? weapon may suffer severe damage when hit. The weapon will return to the Seraphim without fail.
Whirling Hit
Bonus when Socketed into Equipment
Whirling Hit +1 Chance to trap flying opponents 10% |
The Seraphim spins around. With every rotation, all nearby opponents will suffer damage from the whirling assault.
Multi Hit
Bonus when Socketed into Equipment
Multi Hit +1 Regeneration Special Move +10% |
The Seraphim will strike at several opponents with a round-house kick.
Hard Hit
Bonus when Socketed into Equipment
Hard Hit +1 Regeneration Special Move +10% |
The Seraphim concentrates and strikes at her opponent with a single, heavy blow, inflicting severe damage on her enemy.
Attack
Bonus when Socketed into Equipment
Attack +1 Regeneration Special Move +10% |
The Seraphim attacks her opponent with a combination of stabbing and slashing moves.
Irritation
Bonus when Socketed into Equipment
Irritation +1 Regeneration Spells +10% |
The Seraphim stuns her opponent briefly with an irritating swirling light hanging about their head.
Conversion
Bonus when Socketed into Equipment
Conversion +1 Regeneration Spells +10% |
The Seraphim's conversion spell makes an opponent change sides. The ?converted? opponent attacks their own allies, but the Seraphim and her allies cannot attack the converted creature.
Rotating Blades of Light
Bonus when Socketed into Equipment
Rotating Blades of Light +1 Regeneration Spells +10% |
The Seraphim conjures two rotating blades of light. These blades move along with her and will damage any foes passing too close to the Seraphim.
Lightning Strike
Bonus when Socketed into Equipment
Lightning Strike +1 Regeneration Spells +10% |
The Seraphim conjures lightning which strikes at the opponent and inflicts damage.
Light Shield
The Seraphim creates a shield of light, which surrounds her and will deflect basic projectiles. Magical and poison attacks will not be deflected
Light
The Seraphim increases the light radius surrounding her, thus enhancing the visible area. The intensity of the light will inflict damage on undead creatures.
Celestial Light
The Seraphim conjures a pillar of light from the heavens. All opponents within its light radius will suffer severe damage.
Strength of Faith
Strength of Faith increases the attack values of the Seraphim or the targeted ally.
Energy Bolts
The Seraphim will fire glistening flashes of energy from a mystical weapon of her ancestors for a brief period.
BeeEffGee | |
---|---|
Bonus when Socketed into Equipment
BeeEffGee +1 Chance to trap flying opponents 10% |
BeeEffGee | |
---|---|
Bonus when Socketed into Equipment
BeeEffGee +1 Chance to trap flying opponents 10% |
BeeEffGee | |
---|---|
Bonus when Socketed into Equipment
BeeEffGee +1 Chance to trap flying opponents 10% |
BeeEffGee | |
---|---|
Bonus when Socketed into Equipment
BeeEffGee +1 Chance to trap flying opponents 10% |