Difference between revisions of "Sacred:Vehemence"
Gogoblender (talk | contribs) |
Gogoblender (talk | contribs) (This addition is from Tharkane's Book of the Ancestors at http://darkmatters.org/forums/index.php?showtopic=3761) |
||
(6 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
+ | <div style="float:right;padding:0px 0px 0px 10px;"> | ||
+ | http://i119.photobucket.com/albums/o154/GnUeN_2006/vehem12.jpg | ||
+ | <vimeo v="356889" w="320" h="240" /></div> | ||
http://www.sacredwiki.org/images/Combat%20Arts/Dwarf/vehemence.png | http://www.sacredwiki.org/images/Combat%20Arts/Dwarf/vehemence.png | ||
− | Only works with two-handed weapons. The target takes severe damage. Surrounding opponents may also be partially wounded | + | Only works with two-handed weapons. The target takes severe damage. Surrounding opponents may also be partially wounded. This combat move damages a number of opponents in an area directly in front of the Dwarf. It can only be employed using a two-handed weapon, such as a battle axe. While similar in concept to the Gladiator's devastating Fist of the Gods, the damage is calculated differently. The primary target receives full damage. Other adjacent targets in a wide cone directly in front of the Dwarf receive a lesser amount of damage in a splash-effect. It is important to note that the while lesser in some respects to Fist of the Gods, there is virtually no "wind up time" involved, making this move a very effective crowd-killer since it can be used more swiftly. During the time it takes the Gladiator to charge up his fist to deliver his earth-shaking blow, the Dwarf can smack a crowd multiple times! |
− | [[Category: Combat Arts]] | + | |
+ | |||
+ | === Usage Strategies === | ||
+ | |||
+ | Vehemence functions like the Gladiator's Fist of the Gods, but without the "wind up", so you can deal damage more quickly. The Dwarf performs a short jump & brings his two-handed weapon down on the target, damaging it & monsters adjacent to it. | ||
+ | |||
+ | === Pros and Cons === | ||
+ | |||
+ | '''Pros''' | ||
+ | |||
+ | *To be filled in. | ||
+ | |||
+ | '''Cons''' | ||
+ | |||
+ | *To be filled in. | ||
+ | |||
+ | == Stats Chart == | ||
+ | |||
+ | |||
+ | Back to [[Dwarf Combat Arts]] page | ||
+ | |||
+ | [[Category:Combat Arts]] |
Latest revision as of 22:29, 21 April 2008
Only works with two-handed weapons. The target takes severe damage. Surrounding opponents may also be partially wounded. This combat move damages a number of opponents in an area directly in front of the Dwarf. It can only be employed using a two-handed weapon, such as a battle axe. While similar in concept to the Gladiator's devastating Fist of the Gods, the damage is calculated differently. The primary target receives full damage. Other adjacent targets in a wide cone directly in front of the Dwarf receive a lesser amount of damage in a splash-effect. It is important to note that the while lesser in some respects to Fist of the Gods, there is virtually no "wind up time" involved, making this move a very effective crowd-killer since it can be used more swiftly. During the time it takes the Gladiator to charge up his fist to deliver his earth-shaking blow, the Dwarf can smack a crowd multiple times!
Usage Strategies
Vehemence functions like the Gladiator's Fist of the Gods, but without the "wind up", so you can deal damage more quickly. The Dwarf performs a short jump & brings his two-handed weapon down on the target, damaging it & monsters adjacent to it.
Pros and Cons
Pros
- To be filled in.
Cons
- To be filled in.
Stats Chart
Back to Dwarf Combat Arts page