Difference between revisions of "Sacred:Vehemence"

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(This addition is from Tharkane's Book of the Ancestors at http://darkmatters.org/forums/index.php?showtopic=3761)
 
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http://i119.photobucket.com/albums/o154/GnUeN_2006/vehem12.jpg
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http://www.sacredwiki.org/images/Combat%20Arts/Dwarf/vehemence.png
 
http://www.sacredwiki.org/images/Combat%20Arts/Dwarf/vehemence.png
Only works with two-handed weapons. The target takes severe damage. Surrounding opponents may also be partially wounded
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Only works with two-handed weapons. The target takes severe damage. Surrounding opponents may also be partially wounded. This combat move damages a number of opponents in an area directly in front of the Dwarf. It can only be employed using a two-handed weapon, such as a battle axe. While similar in concept to the Gladiator's devastating Fist of the Gods, the damage is calculated differently. The primary target receives full damage. Other adjacent targets in a wide cone directly in front of the Dwarf receive a lesser amount of damage in a splash-effect. It is important to note that the while lesser in some respects to Fist of the Gods, there is virtually no "wind up time" involved, making this move a very effective crowd-killer since it can be used more swiftly. During the time it takes the Gladiator to charge up his fist to deliver his earth-shaking blow, the Dwarf can smack a crowd multiple times!
  
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[[Category: Combat Arts]]
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=== Usage Strategies ===
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Vehemence functions like the Gladiator's Fist of the Gods, but without the "wind up", so you can deal damage more quickly. The Dwarf performs a short jump & brings his two-handed weapon down on the target, damaging it & monsters adjacent to it.
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=== Pros and Cons ===
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'''Pros'''
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*To be filled in.
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'''Cons'''
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*To be filled in.
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== Stats Chart ==
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Back to [[Dwarf Combat Arts]] page
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[[Category:Combat Arts]]

Latest revision as of 22:29, 21 April 2008

vehem12.jpg

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vehemence.png Only works with two-handed weapons. The target takes severe damage. Surrounding opponents may also be partially wounded. This combat move damages a number of opponents in an area directly in front of the Dwarf. It can only be employed using a two-handed weapon, such as a battle axe. While similar in concept to the Gladiator's devastating Fist of the Gods, the damage is calculated differently. The primary target receives full damage. Other adjacent targets in a wide cone directly in front of the Dwarf receive a lesser amount of damage in a splash-effect. It is important to note that the while lesser in some respects to Fist of the Gods, there is virtually no "wind up time" involved, making this move a very effective crowd-killer since it can be used more swiftly. During the time it takes the Gladiator to charge up his fist to deliver his earth-shaking blow, the Dwarf can smack a crowd multiple times!


Usage Strategies

Vehemence functions like the Gladiator's Fist of the Gods, but without the "wind up", so you can deal damage more quickly. The Dwarf performs a short jump & brings his two-handed weapon down on the target, damaging it & monsters adjacent to it.

Pros and Cons

Pros

  • To be filled in.

Cons

  • To be filled in.

Stats Chart

Back to Dwarf Combat Arts page