Difference between revisions of "Sacred:Stomping Jump"

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== Pros and Cons ==
 
== Pros and Cons ==
*Pros
 
** Good stun effect, which last long enought to kill the foe
 
** Works against allmost all types of monsters.
 
** Travelling using stomping jump is faster than walking/running if regen time is slow
 
** Way to get over small rivers and other obstacles
 
  
*Cons
+
'''Pros'''
** All pros are added on Underworld, so they don't apply on original sacred or sacred plus
+
 
** In party, (from time to time) your jump can stun other party member(s) near the target for some time
+
* Will produce a very useful stunning effect upon targeted monster , which will often last long enough, while attempting to kill the foe.
** Some players have seen Stomping Jump causing drops to turn worse. Still this is just a rumor which is hard to prove or deny.
+
 
** When two players are present on the casters screen Stomping Jump will quite often stun the caster after casting.  
+
* Works against almost all types of monsters.
 +
 
 +
* Traveling, while using stomping jump, is faster than walking/running if regeneration time is slow.
 +
 
 +
* Useful way to get over small rivers and other obstacles.
 +
 
 +
'''Cons'''
 +
 
 +
* All pros are added on Underworld, and therefore do not apply on original Sacred or Sacred Plus.
 +
 
 +
* In party, (from time to time) your Stomping Jump can stun other party member(s) near the target for some time.
 +
 
 +
* Some players have reported Stomping Jump as causing drops to turn worse. This is just a rumor which may or may not be true.
 +
 
 +
* When two players are present on the casters screen, Stomping Jump will quite often stun the caster after casting.
  
 
== Stats Chart ==  
 
== Stats Chart ==  

Revision as of 05:34, 17 May 2008

jump.jpg

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th_gsju.png A powerful jump. The ground shakes upon impact, nearby opponents take damage and are briefly stunned.


Usage Strategies

...

Pros and Cons

Pros

  • Will produce a very useful stunning effect upon targeted monster , which will often last long enough, while attempting to kill the foe.
  • Works against almost all types of monsters.
  • Traveling, while using stomping jump, is faster than walking/running if regeneration time is slow.
  • Useful way to get over small rivers and other obstacles.

Cons

  • All pros are added on Underworld, and therefore do not apply on original Sacred or Sacred Plus.
  • In party, (from time to time) your Stomping Jump can stun other party member(s) near the target for some time.
  • Some players have reported Stomping Jump as causing drops to turn worse. This is just a rumor which may or may not be true.
  • When two players are present on the casters screen, Stomping Jump will quite often stun the caster after casting.

Stats Chart

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