Difference between revisions of "Sacred 2:Wet Danger"
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− | Once he's done talk to him again. The water will run dry, and you'll be able to face [[Sacred 2:Boss#Octagolamus|Octagolamus]]. Go to the door that was previously locked (as the red arrow shows), and get ready for a serious fight. Once you kill the boss (be careful what you pick up btw, the grey items are actually his legs and might bug your inventory), return to Za'Zuruik and speak with Chieftain Jurrtag. | + | Once he's done talk to him again. The water will run dry, and you'll be able to face [[Sacred 2:Boss#Octagolamus|Octagolamus]]. Go to the door that was previously locked (as the red arrow shows), and get ready for a serious fight. Small hint: draw [[Sacred 2:Boss#Octagolamus|Octagolamus]] up onto the shore near the cave. The Orcs told you he is weaker out of the water. Once you kill the boss (be careful what you pick up btw, the grey items are actually his legs and might bug your inventory), return to Za'Zuruik and speak with Chieftain Jurrtag. |
Revision as of 07:11, 12 March 2009
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Quick Walkthrough
- Talk to Chieftain Jurrtag to initiate the quest.
- Escort the Grurag Shaman to the river. Talk to him once you're there.
- Talk to the shaman again once he finishes his ritual.
- Go through the door you saw earlier. Once you're out of the cave, kill Octagolamus
- Go back to Za'Zuruik and talk to Chieftain Jurrtag.
- Talk to the captive elves
- Go north and speak with the ship captain.
Detailed Walkthrough
Once you arrive in Za'Zuruik, talk to your new boss. He has a mission for you, you need to eliminate Octagolamus that threatens the orc tribes with. He orders you to escort a VIP Grurag Shaman to a river, where he can cut off the water from the monster's lake to make him vulnerable.
The shaman is immortal, so don't worry about him. Go outside and walk north near the mountain, until you find the passage.
Inside the cave, go to the far corner (as the green arrow shows), talk to the shaman and wait until he performs his "rituals" (he'll basically just pull a small plug, but you can pretend that you didn't notice that).
Once he's done talk to him again. The water will run dry, and you'll be able to face Octagolamus. Go to the door that was previously locked (as the red arrow shows), and get ready for a serious fight. Small hint: draw Octagolamus up onto the shore near the cave. The Orcs told you he is weaker out of the water. Once you kill the boss (be careful what you pick up btw, the grey items are actually his legs and might bug your inventory), return to Za'Zuruik and speak with Chieftain Jurrtag.
He is so grateful for the honor you have bestowed upon his clan, that he releases the captive elves. Which turn out to be not quite as grateful. They give you some useful directions to the Palace of the Seraphim.
Go north to the beach and speak with the captain of the ship that will take you to the next quest and chapter, Realm of the Seraphim
Logbook Entry