Sacred 2:Killing Spree
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This is a Spell Damage Based Combat Art.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Tactics Lore - increases the damage of the discharge, allows for modification points.
- Malevolent Champion Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Ancient Magic - increases the damage of the discharge and reduces opponent's resistances to its damage.
- Concentration - will lower this combat art's regeneration time.
- Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
- The appropriate Weapon lore (such as Hafted Weapons when the Shadow Warrior is wielding an axe) - will increase the execution speed.
- Damage Lore - will improve the chance, duration, and strength of the secondary damage effects triggered by Killing Spree's damage burst: Open Wounds and Burn (if the Sear mod is taken).
The following attributes will affect this combat art:
- Intelligence will increase its damage and spell intensity
- Stamina will lower regeneration time
Usage Strategies
- Often placed in a combo with Rousing Command, this ability makes a very effective addition to a boss killing combo.
- Also a very effective AoE control Combat Art to use when surrounded by hordes of weak enemies
Pros and Cons
Pros
- Can be modded for powerful buffs to attack and speed
- Damage burst can kill weaker enemies on its own
Cons
- No way to reduce cooldown
- ...
Stats Chart
Notes
- Control and Sway mods add their bonus with every hit landed against enemies while Killing Spree is active and last until the end of the duration. However, the bonuses are subject to diminishing returns for subsequent hits. For example, with the Sway mod, the first hit landed will increase all speeds by 2.5%, but the next hit will only increase it by 2.3%, the next hit by 2% and so on. So 10 landed hits does not equal 25% increased movement/attack/casting speed.
- Killing Spree is one of only 5 Spell damage-based combat arts in the whole game that can have their damage boosted by Tactics Lore (the others are Belligerent Vault, Dust Devil, Deathly Spears, and T-Energy Shroud).
- This CA is also one of only 3 Shadow Warrior spells that benefits from Ancient Magic. The others are Skeletal Fortification and Belligerent Vault.
- Note that, like all CA's in the Malevolent Champion aspect, casting speed is determined by weapon speed, and can be boosted by weapon lore skills and +% attack speed. Likewise, the casting speed will be penalized by wielding a weapon with too high a level.
See Also
Gallery
Energy Building Up
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Energy Building Up 2
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Damage Discharge
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