Sacred 2:Belligerent Vault

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07.gif The Shadow Warrior leaps purposefully towards his target.

This is a Spell Damage Based Combat Art.


SW_Asp_02.png - Malevolent Champion

Innate Abilities (Lvl 1) Physical.png


See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Reach - Extends the range of Belligerent Vault. (33.3% increase)
  • Routine - Decreases the regeneration time for Belligerent Vault. (50% decrease)

MODicons_10.gif Silver
  • Unaware - Reduces the Opponent's defense value. (130 + 1 per CA level decrease)
  • Shock - Opponents at the starting location of the jump become confused which slows them down. (50% + 0.5% per CA level decrease in Run Speed)

MODicons_08.gif Gold
  • Commotion - Chance to briefly stun opponents in the designated area when the Shadow Warrior lands. (20% + 0.2% per CA level chance to stun)
  • Unbound - Good chance to escape rooting effects. (50% + 0.5% per CA level chance)
Belligerent Vault without Modifications

Skills and Attributes

The following skills will affect this combat art:

  • Tactics Lore - increases damage, chance for critical hits, and allows for modification points.
  • Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.

The following attributes will affect this combat art:

  • Stamina will lower regeneration time

Usage Strategies

  • Can be used for shortcuts (i.e. jumping across rivers and up/down small cliffs)

Pros and Cons


  • Very useful for exploration and escape.
  • Damage can be boosted by 3 skills (Tactics Lore, Ancient Magic, and Combat Discipline).
  • Can soften up mobs for follow-up attacks with Frenzied Rampage or Scything Sweep


  • Damage of the CA is too low to kill on its own, even when using all 3 skills which can increase its damage.

Stats Chart


  • Note that, like all CA's in the Malevolent Champion aspect, casting speed is determined by weapon speed, and can be boosted by weapon lore skills and +% attack speed. Likewise, the casting speed will be penalized by wielding a weapon with too high a level.

See Also


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