Difference between revisions of "Sacred 2:Incendiary Shower"
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* '''Intensity''' - The time interval between meteor falls is shorter. Number of meteor is unchanged. (bonus of 3hits/sec + 0.05 hits/sec per CA level increased) | * '''Intensity''' - The time interval between meteor falls is shorter. Number of meteor is unchanged. (bonus of 3hits/sec + 0.05 hits/sec per CA level increased) | ||
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+ | == Native Elemental Damage Type== | ||
+ | Combat art damage type: Physical + Fire | ||
==Skills== | ==Skills== | ||
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== Usage Strategies == | == Usage Strategies == | ||
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* An effective use of Incendiary Shower would be to use it in conjunction with a stunning or slowing Combat Art like [[Sacred 2:Shadow Step|Shadow Step]] or [[Sacred 2:Frost Flare|Frost Flare]]. | * An effective use of Incendiary Shower would be to use it in conjunction with a stunning or slowing Combat Art like [[Sacred 2:Shadow Step|Shadow Step]] or [[Sacred 2:Frost Flare|Frost Flare]]. | ||
* In order to improve the chance to hit target enemy the High Elf should target the ground in front of the approaching enemy. Timing is key and if timed well the enemy will run into the stream of meteors as they land. | * In order to improve the chance to hit target enemy the High Elf should target the ground in front of the approaching enemy. Timing is key and if timed well the enemy will run into the stream of meteors as they land. |
Revision as of 15:17, 14 March 2009
Aspect- Arrant Pyromancer Modifications
Native Elemental Damage TypeCombat art damage type: Physical + Fire SkillsThe following skills will affect this combat art:
Usage Strategies
Pros and ConsPros
Cons
Stats Chart |
Contents
PICTURE HERE
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