Difference between revisions of "Sacred 2:Acute Mind"
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== Usage Strategies == | == Usage Strategies == | ||
+ | * Casting Acute Mind will actually reduce its own Regeneration Time (does not effect Cooldown Time), so later in the characters devolopment if setup for the best Regeneration times keeping the Spell up semi-permanantly will ensure a constant low regen time. | ||
* Even without the Insight mods, this CA will cause a large increase in damage of any activity calculated with the intelligence value. (non-weapon-based CAs, magic staffs). | * Even without the Insight mods, this CA will cause a large increase in damage of any activity calculated with the intelligence value. (non-weapon-based CAs, magic staffs). | ||
* Taking the Proficiency bronze mod will cause Actue Mind's cooldown (not the regeneration!) to decrease with additional runes. This will allow the duration of the skill to eventually catch up with the total regeneration time, allowing the skill to remain up semi-permanently. This does not occur until later in a character's development, approximately level 100. | * Taking the Proficiency bronze mod will cause Actue Mind's cooldown (not the regeneration!) to decrease with additional runes. This will allow the duration of the skill to eventually catch up with the total regeneration time, allowing the skill to remain up semi-permanently. This does not occur until later in a character's development, approximately level 100. |
Revision as of 22:21, 14 June 2009
Modifications
SkillsThe following skills will affect this combat art:
Usage Strategies
Pros and ConsPros
Cons
Stats Chart |
Contents
PICTURE HERE
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