Sacred 2:Acute Mind

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14.gif Briefly decreases the regeneration time of all combat arts and adds a bonus to intelligence.


DRY_Asp_03.png - Nature Weaver

Innate Abilities (Lvl 1)


See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Proficiency - Decreases the cooldown of Acute Mind. (49.5% + 0.5% per CA level decrease)
  • Insight - Additionally increases intelligence. (7.5 + 7.5 per CA level increase)

MODicons_10.gif Silver
  • Defiant - Decreases the impairments and wounds. (20% + 0.5% per CA level decrease to detrimental magic effects)
  • Insight - Additionally increases intelligence. (7.5 + 7.5 per CA level increase)

MODicons_08.gif Gold
  • Celerity - Increases attack speed and cast speed. (20% increase)
  • Easiness - Additionally decreases the regeneration time. (15% + 0.5% per CA level / 50.8% on CA level 1, 72.8% on CA level 50, 81.25% on CA level 100, ... linear increase of base value)
Acute Mind without Modifications

Skills and Attributes

The following skills will affect this combat art:

The following attributes will affect this combat art:

  • Stamina will lower regeneration time

Usage Strategies

  • Casting Acute Mind will reduce its own Regeneration Time (Does not effect Cooldown time), so later in the characters development if setup for the best Regeneration times keeping the Spell up semi-permanently will ensure a constant low regen time.
  • Even without the Insight mods, this CA will cause a large increase in damage of any activity calculated with the intelligence value. (spell-based CAs, magic staffs).
  • Taking the Proficiency bronze mod will cause Acute Mind's cooldown (not the regeneration!) to decrease with additional runes. This will allow the duration of the skill to eventually catch up with the total regeneration time, allowing the skill to remain up semi-permanently. This does not occur until later in a character's development, approximately level 100.

Pros and Cons


  • VERY high related damage increase via higher Intelligence for Combat Arts and Magic Staffs.
  • Seems to increase damage of shurikens (glitch? consoles only?)


  • Very high initial cooldown time.

Stats Chart

See Also