Sacred 2:Detrimental magic effects
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The Detrimental Magic Effects (DME's) primarily include the five Secondary Damage Effects. They also include effects like Root and most of the De-buffs (but not all).
- Secondary Damage Effects:
- Chance for Burn +X% - Fire Damage over time. Duration is 5 seconds.
- Chance for Freeze +X% - Chance to freeze is a 25% slow down of movement and Attack Speed. Duration is 5 seconds.
- Chance for Poison +X% - Poison Damage over time. Duration is 5 seconds.
- Chance for Weaken +X% - Weaken will reduce Attributes by 20%. Duration is 5 seconds.
- Chance to Inflict Open Wounds +X% - Physical Damage over time. Duration is 5 seconds.
- Root - Root effect causes the victim to be locked in place and unable to move. A root effect differs from a stun effect in that the target is still able to use their Combat Arts or melee/ranged attacks, but cannot move from its location as long as the effect is active. Root duration is not a constant value and depends on CA's level and modifications.
- De-buff - Monsters and characters can apply various effects, reducing different characteristics (attributes, movement/cast/attack speed, defense/attack value; damage mitigation may be lowered, armor value can be inverted)
All DME types have their own mechanics, see corresponding sections for further explanation.
Availability of Detrimental magic effects -X% as Item Modifier
The "-X%" refers to the amount of time rooted as well as the damage/duration of the various elemental Secondary Damage Effects.
This modifier is available on the following unique items as a yellow modifier (that requires no skill):
This modifier is available on the following unique jewelry as a yellow modifier (that requires no skill):
This modifier is available on the following Set Items as a yellow modifier (that requires no skill):
- Pyx's Power
- Torik's Oath
- Mavv's Vow
- Helmet of Insanity
- Spaulders of Responsibility
- Torik's Protection
- Mavv's Pad