Difference between revisions of "Sacred 2:Twisted Torment"
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==Innate Abilities (Lvl 1)== | ==Innate Abilities (Lvl 1)== | ||
+ | * Regeration Time: 6.1s | ||
* Damage (100% Magic): 5-5 | * Damage (100% Magic): 5-5 | ||
* Damage Frequency: 0.8/s | * Damage Frequency: 0.8/s | ||
* Opponent's Movement Speed: -17.0% | * Opponent's Movement Speed: -17.0% | ||
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== Modifications == | == Modifications == |
Revision as of 22:29, 14 June 2009
Modifications
Skills and AttributesThe following skills and attributes will affect this combat art:
Usage Strategies
By its placement, this spell appears to be intended as a "hard hit" single-target damage-over-time spell. Unfortunately, this spell does fairly low damage in comparison to many other combat arts. Even when supported by a maximized Cabalistic Voodoo Lore and a high combat art level, and with modifications selected to maximize damage, unless it is supported by a large amount of bonus damage from equipment and/or a lot of points in Ancient Magic, the player will have to cast it multiple times to kill even a normal non-champion monster. Since the spell has no useful debuff option aside from run speed, there are few applications where it is efficient compared to most other means of damaging monsters. Particularly on monsters with large amounts of hitpoints, and as game difficulty advances into Platinum, this spell becomes less and less useful as a method of removing hit points from combat targets.
Pros and ConsPros
Cons
Stats Chart
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Contents
PICTURE HERE
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