Difference between revisions of "Sacred 2:Acute Mind"
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(Added "skills affecting this CA". Added pros and cons) |
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* [[Sacred 2:Concentration|Concentration]]: Reduces regeneration time. | * [[Sacred 2:Concentration|Concentration]]: Reduces regeneration time. | ||
* [[Sacred 2:Nature Weaver Focus|Nature Weaver Focus]]: Increases CA level without penalty. Reduces regeneration time. | * [[Sacred 2:Nature Weaver Focus|Nature Weaver Focus]]: Increases CA level without penalty. Reduces regeneration time. | ||
− | * [[Sacred 2:Nature Weaver Lore|Nature Weaver Lore]]: Increases cast speed. | + | * [[Sacred 2:Nature Weaver Lore|Nature Weaver Lore]]: Increases cast speed and amount of Intelligence the Combat Art raises. |
* [[Sacred 2:Combat Discipline|Combat Discipline]]: Reduces regeneration time while in a combo. | * [[Sacred 2:Combat Discipline|Combat Discipline]]: Reduces regeneration time while in a combo. | ||
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== Usage Strategies == | == Usage Strategies == | ||
− | * Casting Acute Mind will | + | * Casting Acute Mind will reduce its own Regeneration Time (Does not effect Cooldown time), so later in the characters devolopment if setup for the best Regeneration times keeping the Spell up semi-permanantly will ensure a constant low regen time. |
* Even without the Insight mods, this CA will cause a large increase in damage of any activity calculated with the intelligence value. (non-weapon-based CAs, magic staffs). | * Even without the Insight mods, this CA will cause a large increase in damage of any activity calculated with the intelligence value. (non-weapon-based CAs, magic staffs). | ||
* Taking the Proficiency bronze mod will cause Actue Mind's cooldown (not the regeneration!) to decrease with additional runes. This will allow the duration of the skill to eventually catch up with the total regeneration time, allowing the skill to remain up semi-permanently. This does not occur until later in a character's development, approximately level 100. | * Taking the Proficiency bronze mod will cause Actue Mind's cooldown (not the regeneration!) to decrease with additional runes. This will allow the duration of the skill to eventually catch up with the total regeneration time, allowing the skill to remain up semi-permanently. This does not occur until later in a character's development, approximately level 100. | ||
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== Pros and Cons == | == Pros and Cons == | ||
Pros | Pros | ||
− | * VERY high damage increase for | + | * VERY high related damage increase via higher Intelligence for Combat Arts and magic staffs. |
* Seems to increase damage of shurikens (glitch? consoles only?) | * Seems to increase damage of shurikens (glitch? consoles only?) | ||
Revision as of 00:04, 10 September 2009
Modifications
SkillsThe following skills will affect this combat art:
Usage Strategies
Pros and ConsPros
Cons
Stats Chart |
Contents
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