Difference between revisions of "Sacred:Formulae and Calculators"

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== Attribute ==
 
== Attribute ==
  
Defining
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Initial attribute values are allocated to all characters when they are created.  These values are automatically increased every time a character gains a level, by one tenth of their initial value.
  
L as the character level
+
More formally, defining
  
BV as the Base Value of the attribute (the unmodified value it has at level 1)
+
:L as the current character level;
  
AV as the Actual Value of the attribute (the unmodified value it has at level L, when no attribute points are spent)
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:BV as the Base Value of the attribute (the unmodified value it has at level 1);
  
 +
:AA as the number of Allocated Attribute Points (the number of points you have "spent" on this attribute);
  
than the formula is
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:EB as Equipment Bonus (the increase to the attribute due to equipped items); and, finally,
  
AV = BV*(1 + (L - 1)/10)
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:AV as the displayed Actual Value of the attribute
 +
 
 +
then the formula for calculating the current attribute value is
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 +
:AV = EB + AA + BV * (1 + (L - 1)/10)
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 +
If the displayed Attribute Value is white, this indicates no equipment bonus is in effect. If the displayed value is blue, then at least one item equipped is increasing that attribute.

Revision as of 06:59, 20 October 2007

Attribute

Initial attribute values are allocated to all characters when they are created. These values are automatically increased every time a character gains a level, by one tenth of their initial value.

More formally, defining

L as the current character level;
BV as the Base Value of the attribute (the unmodified value it has at level 1);
AA as the number of Allocated Attribute Points (the number of points you have "spent" on this attribute);
EB as Equipment Bonus (the increase to the attribute due to equipped items); and, finally,
AV as the displayed Actual Value of the attribute

then the formula for calculating the current attribute value is

AV = EB + AA + BV * (1 + (L - 1)/10)

If the displayed Attribute Value is white, this indicates no equipment bonus is in effect. If the displayed value is blue, then at least one item equipped is increasing that attribute.