Difference between revisions of "Sacred 2:Narmul"
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:*A trap that drains a player's Combat Art energy. Narmul will begin to use this power after the forth crystal is destroyed | :*A trap that drains a player's Combat Art energy. Narmul will begin to use this power after the forth crystal is destroyed | ||
:*A power that pulls the player towards Narmul. Narmul will begin to use this power after the forth crystal is destroyed | :*A power that pulls the player towards Narmul. Narmul will begin to use this power after the forth crystal is destroyed | ||
+ | :*Use a quick movement Combat Art like [[Sacred 2:Belligerent Vault|Belligerent Vault]] to help avoid his attacks | ||
[[Category:Sacred 2 Enemies in Ancaria|N]] | [[Category:Sacred 2 Enemies in Ancaria|N]] | ||
[[Category:Sacred 2 Bosses|N]] | [[Category:Sacred 2 Bosses|N]] |
Revision as of 19:31, 24 January 2010
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Damage Done: Weak against: |
Battle Notes
- Must destroy the four nearby crystals and then fight Narmul
- Narmul will not directly attack and can not move
Uses 4 different ranged Combat Arts:
- An attack simialr to Dragon Strike but does ice damage
- An attack similar to Incendiary Shower but does ice damage. Narmul will begin to use this power after the second crystal is destroyed
- A trap that drains a player's Combat Art energy. Narmul will begin to use this power after the forth crystal is destroyed
- A power that pulls the player towards Narmul. Narmul will begin to use this power after the forth crystal is destroyed
- Use a quick movement Combat Art like Belligerent Vault to help avoid his attacks