Difference between revisions of "Sacred 2:Damage Lore"

From SacredWiki
Jump to navigation Jump to search
Line 56: Line 56:
  
 
This value compared with the table value is a good example of the precision the formula offers.
 
This value compared with the table value is a good example of the precision the formula offers.
 +
 +
Damage Lore via Combat Art and their modification choices
 +
 +
== Success of ''Damage Lore'' via [[Sacred 2:Combat Arts|Combat Arts]] and their modification choices==

Revision as of 13:22, 14 July 2010


damagelore.gif Damage Lore

Increases the chance to trigger Secondary Effects (burn, freeze, weaken, poison) of the respective damage types.

  • Chance for Secondary Effect + x%


Skill level 1 10 20 30 40 50 60 70 74 75 80 90 100 110 120 130 140 155 170 185 200
Chance of Effect, +%: 1,3 6,1 10,6 14,5 17,7 20,6 23 25,2 26 27,1 29,2 33 36,5 39,5 42,2 44,7 46,9 49,7 52,4 54,5 56,5
Damage/Duration, +%: - - - - - - - - - 235,6 246,3 265,7 282,8 298,1 311,6 323,7 334,7 349,3 362,1 373,3 383,2


lsTitle.png
rsTitle.png


Mastery

  • At Level 75 Damage Lore increases effectiveness and duration of Secondary Effects.
  • Unlocks the "Additional Damage/Duration of Secondary Effects" skill property.


Properties

  • The chance bonus stacks with any bonuses from items, though there are diminishing returns.
  • Mastering the skill increases the Effects' damage and duration, once they are triggered.
  • Multiple effects can be triggered on a single hit, but only the "first" will get a graphical effect. Using certain Combat Arts that cause Secondary Effects can trigger multiple Effects per hit.
  • A monster can be affected by multiple effects simultaneously, until their duration runs out.
  • The mastery bonus will not affect damage over time effects that are stated in an ingame Combat Art tooltip (eg, Blazing Tempest), however, it is possible for a monster to be affected by two different types of DoTs, one from the Combat Art and one due to the monster being Burned.

Breakpoints


The Increase in Effectiveness mastery bonus at a given skill level x is given fairly precisely by the following formulas:

  • 450*(x-32.5)/(x+66) + 100

The bold marked number is the smallest upper bound of this progression, which will never at any skill level be exceeded.

As an example, effectiveness increase value at x=75:

450*(75-32.5)/(75+66) + 100 = 450*42.5/141 + 100 = 235.64

This value compared with the table value is a good example of the precision the formula offers.

Damage Lore via Combat Art and their modification choices

Success of Damage Lore via Combat Arts and their modification choices