Sacred 2:Blazing Tempest

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HE_2.gif A tempestuous wave of fire is set forth in the desired direction.

This is a Spell Damage Based Combat Art.


HE_Asp_01.png - Arrant Pyromancer

Innate Abilities (Lvl 1) btdmg.jpg

  • Does 100% Fire Damage (11-11).
  • Fire Damage Over Time: 5.4 per second
  • Regeneration Time: 9.0 seconds
  • Right clicking near High Elf creates a wide wave of fire
  • Right clicking far from the High Elf creates a narrow wave of fire


See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Scorch - Inflicts more damage upon impact. (40% increase)
  • Ignite - Increases spread speed. (25% increase)

MODicons_10.gif Silver
  • Spell Flow - Significantly decreases the regeneration time of Blazing Tempest. (33.3% decrease)
  • Conflagration - Sets targets ablaze. (41.7% increase in burning damage)

MODicons_08.gif Gold
Blazing Tempest without Modifications

Skills and Attributes

The following skills will affect this combat art:

  • Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.

The following attributes will affect this combat art:

  • Stamina will lower regeneration time

Usage Strategies

  • This aspect's most effective spell against mobs. Herd together as large group in as open an area as possible and cast.
  • In the PC version, right-clicking close to the character will result in a wider angle of the tempest (can be >180°) but lower damage on initial hit. Right-clicking farther away from the character will result in a tempest of a smaller angle that will do more damage on initial hit. In the console version, the spread of the tempest is determined by the distance between the player and the enemy targeted.
  • As the damage over time is larger than the initial damage, a way to quickly kill mobs can be to cast and move on, letting the DOT finish them off. This can be a very fast way to gain experience. The disadvantage of this method is that you leave behind treasure when the mobs die.
  • Even if playing an elf that is not using any pyromancer skills, Blazing Tempest may be a way to quickly kill lots of enemies at the beginning (first 5-10 levels) and quickly gain experience.
  • Suggested mods: Scorch, Conflagration, Ambition

Pros and Cons


  • The wave hits all enemies in its scope, passing through opponents, instead of being blocked by them.
  • Enemies catch Fire 100% of the time, playes will thus always deal Damage Over Time.
  • Length of burning damage over time increases with Combat Art level
  • Damage over time hits from this Combat Art can incur Chance for critical hits.
  • Ambition mod seems to increase Chance for critical hits on both initial hit and Damage over Time (DoT) hits.
  • The flat fire damage portion of Blazing Tempest can trigger the Burning secondary effect, which will cause extra fire DoT on top of the built-in DoT.


  • Comparatively long regeneration time
  • Obstacles (signs, trees, rocks, etc.) cannot be passed through. The blocked segment of the wave will be extinguished.
  • Cannot pass over water (i.e. ponds, ocean, swamp, etc.).

Stats Chart

See Also