Sacred 2:Magic Barrier

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magic_barrier.gif Summons a protective barrier of earth and stone.

This Combat Art is called Magic Wall in the Rune exchange screen.


DM_Asp_02.gif - Elemental Magic

Innate Abilities (Lvl 1)

  • Duration: 12.0s + 0.15s per CA level
  • Length: 5.7 meters (increases 0.05 meters per CA level)
  • Cooldown + Regeneration Time: 15.0s + 1.4s = 16.4 seconds (Cooldown decreases -0.1% per CA level)


See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze

MODicons_10.gif Silver
  • Barricade - Increases the length of the barrier. (5.0m + 0.03 meters per CA level)
  • Solid - The barrier has a higher duration. (4.0s + 0.05 seconds per CA level)

MODicons_08.gif Gold
Magic Barrier without Modifications

Skills and Attributes

The following skills will affect this combat art:

The following attributes will affect this combat art:

  • Stamina will lower regeneration time.

Usage Strategies

  • Can effectively block enemies from reaching you in certain situations. Cast on narrow pathways or in dungeon hallways and enemies will often lose interest or run in the opposite direction, bewildered.
  • The bronze and silver Barricade mods are highly recommended.
  • The chance to reflect from the Vengeance and Runes mods applies to attacks that hit the barrier, not the Dragon Mage. However, it is rare that an enemy will actually try to attack the barrier. Most ranged enemies, if they cannot hit the Dragon Mage, will either look for a way around the barrier, or just stop attacking. Therefore these mods have limited usefulness.
  • With the Solid mod it's easy to get the duration of the barrier higher than the cooldown. However, the Dragon Mage cannot have multiple barriers up at the same time. The old one will disappear when the new one is cast.

Combo Recommendations

  • ...

Pros and Cons


  • Keeps enemies at a safe distance
  • Blocks magic and ranged projectiles that hit it


  • Limited usefulness in open spaces
  • Only one wall at a time allowed

Stats Chart

See Also