Difference between revisions of "Sacred:BeeEffGee"
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The [[Seraphim]] conjures an energy discharge from the heavens and receives a mystical weapon of her ancestors. This blessed device can fire glistening spheres of energy or strike directly like a melee weapon. If used as ranged, the spheres pass through any opponents they meet causing them severe [[physical damage]] based injuries. | The [[Seraphim]] conjures an energy discharge from the heavens and receives a mystical weapon of her ancestors. This blessed device can fire glistening spheres of energy or strike directly like a melee weapon. If used as ranged, the spheres pass through any opponents they meet causing them severe [[physical damage]] based injuries. | ||
− | This [[Combat Arts]] is augumented through '''[[Weapon Lore]]''' ([[Damage]]) [[Concentration]] ([[Regeneration]]) and [[Long | + | This [[Combat Arts]] is augumented through '''[[Weapon Lore]]''' ([[Damage]]) [[Concentration]] ([[Regeneration]]) and [[Long-handled Weapons]] ([[Attack Speed]]) |
If used as a ranged weapon the spheres pass through any opponents they meet, causing them severe ([[physical damage]] based) injuries. | If used as a ranged weapon the spheres pass through any opponents they meet, causing them severe ([[physical damage]] based) injuries. |
Revision as of 02:23, 26 October 2007
The Seraphim conjures an energy discharge from the heavens and receives a mystical weapon of her ancestors. This blessed device can fire glistening spheres of energy or strike directly like a melee weapon. If used as ranged, the spheres pass through any opponents they meet causing them severe physical damage based injuries.
This Combat Arts is augumented through Weapon Lore (Damage) Concentration (Regeneration) and Long-handled Weapons (Attack Speed)
If used as a ranged weapon the spheres pass through any opponents they meet, causing them severe (physical damage based) injuries.