Difference between revisions of "Sacred 2:Poison"
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Poison is one of the four basic [[Sacred 2:Damage Types|Elemental Damage and resistance types]]. It is both given and received in combat, via weapons, ranged or magical battle. Poison can be forged into weapons or armor which will increase the weapon's chance to successfully inflict a poison [[Sacred 2:Damage over Time|Damage over Time]]. Poison, as well, may be a default element of some magic caster's Combat Arts, and depending on the [[Sacred 2:Combat Arts|Combat Art]], may even be mixed with other elements. | Poison is one of the four basic [[Sacred 2:Damage Types|Elemental Damage and resistance types]]. It is both given and received in combat, via weapons, ranged or magical battle. Poison can be forged into weapons or armor which will increase the weapon's chance to successfully inflict a poison [[Sacred 2:Damage over Time|Damage over Time]]. Poison, as well, may be a default element of some magic caster's Combat Arts, and depending on the [[Sacred 2:Combat Arts|Combat Art]], may even be mixed with other elements. | ||
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+ | ==Secondary Damage Effect== | ||
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+ | [[Sacred 2:Chance for Poison|Chance for Poison]] is also a [[Sacred 2:Secondary Damage Effects|Secondary Damage Effect]] which causes Damage Over Time if/when triggered, and is as well, one of the [[Sacred 2:Detrimental magic effects|Detrimental magic effects]]. | ||
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http://www.sacredwiki.org/images/Sacred_2/Modifers%20and%20Conditions/th_elementpoison.jpg | http://www.sacredwiki.org/images/Sacred_2/Modifers%20and%20Conditions/th_elementpoison.jpg | ||
Increased Poison [[Sacred 2:damage|resistance]] via armor or forging can also decrease [[Sacred 2:Damage|damage]] done by Poison. | Increased Poison [[Sacred 2:damage|resistance]] via armor or forging can also decrease [[Sacred 2:Damage|damage]] done by Poison. |
Revision as of 04:33, 29 November 2010
Poison is one of the four basic Elemental Damage and resistance types. It is both given and received in combat, via weapons, ranged or magical battle. Poison can be forged into weapons or armor which will increase the weapon's chance to successfully inflict a poison Damage over Time. Poison, as well, may be a default element of some magic caster's Combat Arts, and depending on the Combat Art, may even be mixed with other elements.
Secondary Damage Effect
Chance for Poison is also a Secondary Damage Effect which causes Damage Over Time if/when triggered, and is as well, one of the Detrimental magic effects.
Increased Poison resistance via armor or forging can also decrease damage done by Poison.