Difference between revisions of "Sacred 2:Poison"

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<onlyinclude>http://www.sacredwiki.org/images/bbicons/poison.jpg [[Sacred 2:Poison|Poison]]</onlyinclude> is one of the four basic [[Sacred 2:Damage Types|Elemental Damage and resistance types]]. It is both given and received in combat, via weapons, ranged or magical battle.  Poison can be forged into weapons or armor which will increase the weapon's chance to successfully inflict a poison [[Sacred 2:Damage over Time|Damage over Time]].  Poison, as well, may be a default element of some magic caster's Combat Arts, and depending on the [[Sacred 2:Combat Arts|Combat Art]], may even be mixed with other elements.
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Poison is one of the four basic [[Sacred 2:Damage Types|Elemental Damage and resistance types]]. It is both given and received in combat, via weapons, ranged or magical battle.  Poison can be forged into weapons or armor which will increase the weapon's chance to successfully inflict a poison [[Sacred 2:Damage over Time|Damage over Time]].  Poison, as well, may be a default element of some magic caster's Combat Arts, and depending on the [[Sacred 2:Combat Arts|Combat Art]], may even be mixed with other elements ([[Sacred 2:Malicious Totem|Malicious Totem]]'s starting composition is 65% Physical/35% Poison)
  
 
==Secondary Damage Effect==
 
==Secondary Damage Effect==
  
[[Sacred 2:Chance for Poison|Chance for Poison]] is also a [[Sacred 2:Secondary Damage Effects|Secondary Damage Effect]] which causes Damage Over Time if/when triggered, and is as well, one of the [[Sacred 2:Detrimental magic effects|Detrimental magic effects]].
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[[Sacred 2:Chance for Poison|Chance for Poison]] is also a [[Sacred 2:Secondary Damage Effects|Secondary Damage Effect]] which causes [[Sacred 2:Damage over Time|Damage Over Time]] if/when triggered, and is as well, one of the [[Sacred 2:Detrimental magic effects|Detrimental magic effects]].
  
  
 
http://www.sacredwiki.org/images/Sacred_2/Modifers%20and%20Conditions/th_elementpoison.jpg
 
http://www.sacredwiki.org/images/Sacred_2/Modifers%20and%20Conditions/th_elementpoison.jpg
  
Increased Poison [[Sacred 2:damage|resistance]] via armor or forging can also decrease [[Sacred 2:Damage|damage]] done by Poison.
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Increased Poison [[Sacred 2:damage|resistance]] via armor or forging can also decrease [[Sacred 2:Damage|damage]] done by Poison coming from opponent via melee, ranged or spell.

Revision as of 13:28, 29 November 2010

Poison is one of the four basic Elemental Damage and resistance types. It is both given and received in combat, via weapons, ranged or magical battle. Poison can be forged into weapons or armor which will increase the weapon's chance to successfully inflict a poison Damage over Time. Poison, as well, may be a default element of some magic caster's Combat Arts, and depending on the Combat Art, may even be mixed with other elements (Malicious Totem's starting composition is 65% Physical/35% Poison)

Secondary Damage Effect

Chance for Poison is also a Secondary Damage Effect which causes Damage Over Time if/when triggered, and is as well, one of the Detrimental magic effects.


th_elementpoison.jpg

Increased Poison resistance via armor or forging can also decrease damage done by Poison coming from opponent via melee, ranged or spell.