Difference between revisions of "Sacred:BeeEffGee"
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The [[Seraphim]] conjures an energy discharge from the heavens and receives a mystical weapon of her ancestors. This blessed device can fire glistening spheres of energy or strike directly like a melee weapon. If used as ranged, the spheres pass through any opponents they meet causing them severe [[physical damage]] based injuries. | The [[Seraphim]] conjures an energy discharge from the heavens and receives a mystical weapon of her ancestors. This blessed device can fire glistening spheres of energy or strike directly like a melee weapon. If used as ranged, the spheres pass through any opponents they meet causing them severe [[physical damage]] based injuries. | ||
− | This [[Combat Arts]] is augumented through '''[[Weapon Lore]]''' | + | This [[Combat Arts|Combat Art]] is augumented through the '''[[skills]] [[Weapon Lore]]''', which increases the [[Damage]] dealt, '''[[Concentration]]''' which reduces [[regeneration]] time and '''[[Long-handled Weapons]]''' which improves [[Attack Speed]]. |
− | If used as a ranged weapon the spheres pass through any opponents they meet, causing them severe | + | If used as a ranged weapon the spheres pass through any opponents they meet, causing them severe [[Damage|physical damage]] based injuries. |
Revision as of 20:43, 26 October 2007
The Seraphim conjures an energy discharge from the heavens and receives a mystical weapon of her ancestors. This blessed device can fire glistening spheres of energy or strike directly like a melee weapon. If used as ranged, the spheres pass through any opponents they meet causing them severe physical damage based injuries.
This Combat Art is augumented through the skills Weapon Lore, which increases the Damage dealt, Concentration which reduces regeneration time and Long-handled Weapons which improves Attack Speed.
If used as a ranged weapon the spheres pass through any opponents they meet, causing them severe physical damage based injuries.