Difference between revisions of "Sacred 2:Item quality levels vs Enhanced Perception - Magic Find - Bargaining"
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<span style="font-size:120%;">'''Skills/MF (magic find)'''</span><br /> | <span style="font-size:120%;">'''Skills/MF (magic find)'''</span><br /> | ||
− | '''[[Sacred 2:Enhanced Perception|Enhanced Perception]]''' and "chance to find valuables" (and the side effects of [[Sacred 2:Survival Bonus|Survival Bonus]], map revealed etc) affect the tier from which the item is dropped. They increase the chance that the item is dropped from a higher tier. This specifically lowers the chance to get a low-tier item, improving the quality of the drops. (for original explanation by Llama8 see here | + | '''[[Sacred 2:Enhanced Perception|Enhanced Perception]]''' and "chance to find valuables" (and the side effects of [[Sacred 2:Survival Bonus|Survival Bonus]], map revealed etc) affect the tier from which the item is dropped. They increase the chance that the item is dropped from a higher tier. This specifically lowers the chance to get a low-tier item, improving the quality of the drops. (for original explanation by Llama8 see [http://forum.sacred2.com/showpost.php?p=530358&postcount=111 here]) |
It is especially effective on uncommon monsters (champions/bosses etc). Some monsters have limits on what item tiers they can drop, e.g. some of them can drop from tier 09 and up, so even a small quality improvement is actually rather significant. Cthulu's research at Dark Matters addresses specifically this issue in details. | It is especially effective on uncommon monsters (champions/bosses etc). Some monsters have limits on what item tiers they can drop, e.g. some of them can drop from tier 09 and up, so even a small quality improvement is actually rather significant. Cthulu's research at Dark Matters addresses specifically this issue in details. |
Revision as of 04:58, 3 August 2011
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Item quality levels vs Enhanced Perception/Magic Find/BargainingBy Antitrust
All info was tested before Ice & Blood, so there could be differences in the expansion or CM patch.
There are 16 different item quality levels or tiers. They start with "tier 00" (junk items), and gradually improve to "tier 15". You can see just how better or worse the tiers are, compared to tier 01 (normal white items).
Non-quest legendary items should be in the last three tiers, probably in 15 (unless they have special rules, which is unlikely). They are so rare probably due to their low number, compared to the hundreds of sets and uniques. They might also have some sort of a rarity value assigned, making them even harder to drop even if the high tiers are selected. Or they might be only dropped by bosses or monsters of specific rank. Obviously the tier 15 has an extremely low chance to be picked, while 01 and such are picked very often.
There seem to be some very rare exceptions to this, like rare items with 3 bonuses. There should be a logical explanation though (maybe the item got some extra elemental damage that counts as a bonus and is not displayed, or maybe a bonus occupies two slots?).
This means that high-quality rares are more likely to be good items (from player's point of view). Lightsabers are in tier 12, which is why high level chars have difficulties shopping them (see below).
It is especially effective on uncommon monsters (champions/bosses etc). Some monsters have limits on what item tiers they can drop, e.g. some of them can drop from tier 09 and up, so even a small quality improvement is actually rather significant. Cthulu's research at Dark Matters addresses specifically this issue in details. All monsters are supposed to have a chance to drop items of any tier above minimum, though some monsters can't drop certain items (according to their drop lists or whatever).
Characters without Bargaining skill will be offered items from tier 06 and lower. Bargaining increases this limit, so merchants can offer higher level items, up to tier 12. This limit is the reason why set and unique items cannot be bargained (they start at tier 13). Increasing Bargaining will gradually increase the quality level, reducing the amount of low quality offers. When tier 12 is reached, any additional skill points invested seem to only increase the amount of offered yellow items. If Bargaining is high enough, white/blue items will not be offered. Bargaining Mastery should push the minimum/maximum allowed quality of a quest reward higher (most likely by 1-2 tiers, though it might depend on the skill level).
Level 15:
* You can't get enough skill bonuses to unlock these
At high levels (until about char level 150), soft Bargaining can unlock up to quality 10 (you need more than 600 skill points for that). After that, only 09 can be unlocked without hard-mastery. By the time you're level 200, you won't even see yellow items at merchants (unless you can get a suit with about 600 skill points, which is possible but a bit difficult). No more 1-hard-point shopping sprees... Skill points between the breakpoints are totally useless, so don't bother making a full shopping suit unless you're sure you can hit the next breakpoint.
* Extremely high numbers. Skills become bugged around level 32000.
See Also |