Sacred 2:Enhanced Perception

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enhancedperception.gif Enhanced Perception

Increases Chance to Find Valuables, detect hiding places, traps and stealthed creatures.


Skill level 1 10 20 30 40 50 60 70 74 75 80 90 100 110 120 130 140 155 170 185 200
Detection Chance, +%: 9 29,4 41,7 49,2 54,2 57,8 60,5 62,7 63,4 64,3 66,1 68,8 70,9 72,5 73,8 74,8 75,7 76,8 77,7 78,4 79
Find Valuables, +%: - - - - - - - - - 180,8 195,1 221,1 243,8 264,2 282,2 298,3 313,1 332,5 349,5 364,5 377,7


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Mastery

  • Chance to find secret compartments in chests and hiding places.
  • Displays the "Chance to Find Valuables" skill bonus (the bonus is given from lvl 1, but not displayed until Mastery in Ice and Blood the bonus is correctly displayed).


Properties

  • This skill will unlock item attributes that require Enhanced Perception skill - like the similar Attack Speed (Sword Weapons).
  • This skill gives a bonus to Magic Find at all levels, though pre-mastery the bonus is not displayed on the skill tooltip (changed, as of Ice & Blood).
  • Despite the skill description it does not actually give a bonus to finding more magical hiding places.
  • In Fallen Angel (without Ice and Blood Expansion), this skill is necessary to target stealthed enemies such as Garema Ghost Warriors or a Shadow Warrior cloaked with Shadow Veil. Without Enhanced Perception these "hidden" opponents cannot be directly targeted and must be damaged by other means, such as Area of Effect or Reflection spells. This system was removed in Ice and Blood, and cloaked enemies can be attacked the same as any other.


Breakpoints

The Detection Chance bonus at a given skill level x is given fairly precisely by the following formulas:

  • 80.0 * (x + 1.5) / (x + 21.25) Pre-Mastery
  • 85.6 * (x - 32.9) / (x + 19) Mastery

The Magic Find bonus at a given skill level x is given fairly precisely by the following formulas:

  • 400 * (x + 1.5) / (x + 100) Pre-Mastery
  • 600 * (x - 32.5) / (x + 66) Mastery

The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.

As an example, the MF bonus at x=75: 75 is the first mastery level, so we take the mastery formula and we have

600 * (75 - 32.5) / (75 + 66) = (600 * 42.5) / 141 = 180.85

This value compared with the table value is a good example of the precision the formulas offer.


See Also