Difference between revisions of "Sacred 2:A guide to the little melee bosskilling dryad - Duel Wield dryad in action"
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3. '''Hunting Focus'''. Other mod is useless for this dryad. | 3. '''Hunting Focus'''. Other mod is useless for this dryad. | ||
− | [img]http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/Gods_Char_Diff_CAs_11.gif[/img] | + | [img]http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/Gods_Char_Diff_CAs_11.gif[/img] <b>Ravaged Impact[/b] is our main mob killer. Against bosses I use it only to start fight, because of it's execution time's strange jumps: it goes up, then when you pick up new weapons (without attack speed penalty) it may drop. However, to use it against mobs effectively, we have to mod it second this way:<br /> |
− | 1. Your call, I chose | + | 1. Your call, I chose <b>Envenom[/b].<br /> |
− | 2. | + | 2. <b>Breach[/b] gives nice chance to disregard armor. Other mod is useless for us though.<br /> |
− | 3. | + | 3. <b>Blast[/b] makes RI great Area of Effect attack. |
− | [img]http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/Gods_Char_Diff_CAs_39.gif[/img] | + | [img]http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/Gods_Char_Diff_CAs_39.gif[/img] <b>Dust Devil[/b] was in use at early game. I modded it "just in case" this way third:<br /> |
− | 1. | + | 1. <b>Recondition[/b] lowers regen (or cooldown) time.<br /> |
− | 2. | + | 2. <b>Spell Shield[/b] provides much-needed sometimes "Chance for block: CAs" bonus.<br /> |
− | 3. | + | 3. <b>Spread[/b] increases it's area of effect. |
<center>[img]http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/Aspects_Layer5.gif[/img]<br /> | <center>[img]http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/Aspects_Layer5.gif[/img]<br /> | ||
− | + | <b>Cabalistic Voodoo Aspect[/b]</center> | |
− | [img]http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/Gods_Char_Diff_CAs_115.gif[/img] | + | [img]http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/Gods_Char_Diff_CAs_115.gif[/img] <b>Moribund Animus[/b] is the only CA from this aspect we will use. It provides a nice support that will help you with normal mobs. To have strong summon, you should take these mods:<br /> |
− | 1. | + | 1. <b>Malice[/b] boosts it's damage.<br /> |
− | 2. | + | 2. <b>Elevation[/b] boosts it's level.<br /> |
− | 3. | + | 3. <b>Fury[/b] increases it's attack speed. |
<center>[img]http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/Aspects_Layer7.gif[/img]<br /> | <center>[img]http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/Aspects_Layer7.gif[/img]<br /> | ||
− | + | <b>Nature Weaver Aspect[/b]</center> | |
− | [img]http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/Gods_Char_Diff_CAs_180.gif[/img] | + | [img]http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/Gods_Char_Diff_CAs_180.gif[/img] <b>Ancient Bark[/b] is our main protection. Mod it ASAP:<br /> |
− | 1. | + | 1. <b>Rugged[/b] gives a wicked resistance boost.<br /> |
− | 2. | + | 2. <b>Divert[/b] gives good close combat reflection bonus.<br /> |
− | 3. | + | 3. <b>Invigorate[/b] improves survivability. |
− | [img]http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/Gods_Char_Diff_CAs_149.gif[/img] | + | [img]http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/Gods_Char_Diff_CAs_149.gif[/img] <b>Goldenglade Touch[/b] has been used when I rushed through the campaigns. It gives nice hp regen bonus as well as boost to Willpower, when modded:<br /> |
− | 1. | + | 1. <b>Flow[/b] boosts hp regen even more.<br /> |
− | 2. | + | 2. <b>Persevere[/b]. Bonus to Willpower.<br /> |
− | 3. | + | 3. <b>Diligence[/b] to increase duration. |
− | + | <b>Some words about regen times and rune eating and all that stuff:[/b]<br /> | |
Try to balance between short regen time for RI (I found that 1.3 sec is enough, the rest goes to RpH) and powerful buffs (especially Ancient Bark). Try to make GGT and DD chain-castable. When your regen times are good enough, you can pump 200 runes into buffs (like I did) or make some buff suits or these two things together. | Try to balance between short regen time for RI (I found that 1.3 sec is enough, the rest goes to RpH) and powerful buffs (especially Ancient Bark). Try to make GGT and DD chain-castable. When your regen times are good enough, you can pump 200 runes into buffs (like I did) or make some buff suits or these two things together. | ||
==Equipment== | ==Equipment== | ||
− | + | <b>Armor[/b]: full Detheya set. | |
− | + | <b>Weapons[/b]: Double Kal'durs <b>or[/b] something with chance to disregard armor (Zepetl's Shortsword maybe?). | |
− | + | <b>Jewelry in slots[/b]: Two Artamark's Stars, one RpH ring and two rings with modifiers listed below. | |
− | + | <b>Shrunken Head[/b]: best one is rare (yellow) insect's head. 'specially if it has a deathblow bonus. | |
− | + | <b>Modifiers, you're looking for[/b]:<br /> | |
All skills +X;<br /> | All skills +X;<br /> | ||
All CAs +X;<br /> | All CAs +X;<br /> | ||
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Opponent's chance to evade -X%;<br /> | Opponent's chance to evade -X%;<br /> | ||
− | And I have at least 4 | + | And I have at least 4 <b>Anneals[/b] forged by level 200 niob smither. |
==Gameplay and tips== | ==Gameplay and tips== |
Revision as of 00:04, 13 August 2013
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ContentsA guide to the little melee bosskilling dryad - Duel Wield dryad in actionBy ololcat
IntroHello to all good players! People asked me to specify my Dryad bosskiller build, so here it is, enjoy! She was designed for SP in Sacred 2: Ice & Blood, version 2.65.1 and played in HC mode. She's using niob bargainers' and niob smither's support as well as support from my good friends that provided her with such cool equipment. I had a goal to push %LL over 10% and see what will happen, but I'm too lazy and stopped at 9.1%. Okay, enough talking, to the point. This dryad is a melee fighter, so she has to have a tough defense (a little bit of "tanking power"), good damage and quick attacks. She's using powers of all three aspects available to her. Video PreviewAttributes[img] Attribute allocation from level 150 is your concern. If you played her to this point, you know better what will be good for her. SkillsLevel 2 - [img] Level 3 - [img] Level 5 - [img] Level 5 alternate choice* - [img] Level 8 - [img] Level 12 - [img] Level 18 - [img] Level 25 - [img] Level 35 - [img] Level 50 - [img] Level 65 - [img] After you achieved mastery in all these skills, you *probably* already know what to do with rest of them. I would pump them into Nature Weaver Focus for couple levels into Ancient Bark. *Pole Arms as an alternate choice: If you have a "bargainers network", you can try your luck and shop something like this:
Of course, pole arms dryad's attack (and killing) speed won't be that high, but still she will rock. Combat Arts![]() Capricious Hunter Aspect [img] [img] [img] ![]() Cabalistic Voodoo Aspect[/b] [img] ![]() Nature Weaver Aspect[/b] [img] [img] Some words about regen times and rune eating and all that stuff:[/b] EquipmentArmor[/b]: full Detheya set. Weapons[/b]: Double Kal'durs or[/b] something with chance to disregard armor (Zepetl's Shortsword maybe?). Jewelry in slots[/b]: Two Artamark's Stars, one RpH ring and two rings with modifiers listed below. Shrunken Head[/b]: best one is rare (yellow) insect's head. 'specially if it has a deathblow bonus. Modifiers, you're looking for[/b]: And I have at least 4 Anneals[/b] forged by level 200 niob smither. Gameplay and tipsIt is *default* melee character, so take your weapons and cut your way through enemies' hordes! Use GGT and DD in emergency situations, have some Reds in your backpack and everything is gonna be fine.
Laser Show time
Приятной игры! :)
See Also |