Difference between revisions of "Sacred:Stomping Jump"

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<noinclude><div style="float:right;padding:0px 0px 0px 10px;"><divx v="1705929" w="320" h="221" /></div></noinclude>
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<noinclude><div style="float:right;padding:0px 0px 0px 10px;">
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{{thumbframe|[[Image:jump.jpg]]}}
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</div></noinclude>
 
http://www.sacredwiki.org/images/Combat%20Arts/Gladiator/th_gsju.png
 
http://www.sacredwiki.org/images/Combat%20Arts/Gladiator/th_gsju.png
 
A powerful jump. The ground shakes upon impact, nearby opponents take damage and are briefly stunned.
 
A powerful jump. The ground shakes upon impact, nearby opponents take damage and are briefly stunned.
[[Category: Combat Arts]]
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<noinclude>
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== Usage Strategies ==
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...
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== Pros and Cons ==
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'''Pros'''
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* Will produce a very useful stunning effect upon targeted monster , which will often keep them  completely immobile, while attempting to kill that foe.
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* Works against almost all types of monsters.
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* Traveling, while using stomping jump, is faster than walking/running if regeneration time is slow.
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* Useful way to get over small rivers and other obstacles.
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'''Cons'''
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* All pros are added on Underworld, and therefore do not apply on original Sacred or Sacred Plus.
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* In party, (from time to time) your Stomping Jump can stun other party member(s) near the target for some time.
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* Some players have reported Stomping Jump as causing drops to turn worse. This is just a rumor which may or may not be true.
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* When two players are present on the casters screen, Stomping Jump will quite often stun the caster after casting.
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== Stats Chart ==
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Back to [[Gladiator Combat Arts]] page
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[[Category: Combat Arts]]</noinclude>

Latest revision as of 22:19, 17 September 2013

Jump.jpg

th_gsju.png A powerful jump. The ground shakes upon impact, nearby opponents take damage and are briefly stunned.


Usage Strategies

...

Pros and Cons

Pros

  • Will produce a very useful stunning effect upon targeted monster , which will often keep them completely immobile, while attempting to kill that foe.
  • Works against almost all types of monsters.
  • Traveling, while using stomping jump, is faster than walking/running if regeneration time is slow.
  • Useful way to get over small rivers and other obstacles.

Cons

  • All pros are added on Underworld, and therefore do not apply on original Sacred or Sacred Plus.
  • In party, (from time to time) your Stomping Jump can stun other party member(s) near the target for some time.
  • Some players have reported Stomping Jump as causing drops to turn worse. This is just a rumor which may or may not be true.
  • When two players are present on the casters screen, Stomping Jump will quite often stun the caster after casting.

Stats Chart

Back to Gladiator Combat Arts page