Difference between revisions of "Sacred 2:Shield Lore"
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− | ===http://www.sacredwiki.org/images/Sacred_2/Skills/shieldlore.gif Shield Lore=== | + | ===http://www.sacredwiki.org/images/Sacred_2/Skills/shieldlore.gif '''Shield Lore'''=== |
− | Increases the total Defense Value of characters when a shield is equipped. Grants the ability to use higher-level shields without penalty. | + | Increases the total Defense Value of characters when a [[Sacred 2:Shields|shield]] is equipped. Grants the ability to use higher-level shields without [[Sacred 2:Attack Speed|attack speed]] penalty. |
− | * Defense +X% (refer to table below) | + | * [[Sacred 2:Defense Value X%|Defense]] +X% (refer to table below) |
− | * Item level without penalty Y | + | * [[Sacred 2:Items/Usable Item Levels|Item level without penalty]] Y |
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<center>{{titlebar|C09709|[[/Full Table|Click here to see the full table]]}}</center> | <center>{{titlebar|C09709|[[/Full Table|Click here to see the full table]]}}</center> | ||
+ | ===[[Sacred 2:Skill Mastery|Mastery]]=== | ||
+ | * Grants a chance to [[Sacred 2:Block chance: Close Combat|block close combat attacks]]. | ||
+ | Parameters of block are calculated layerwise: 80% chance to block on shields and 20% chance to block on Bracers will not grant 100% chance to block (only 80+20*0.2 = 84%). However, "shield lore" skill mastery grants the bonus, which stacks cumulatively (1+1=2) with a chance of a block on the shield: thus, when a bonus block from "shield lore" skill mastery and a chance to block on the shield summary reached 100%, the character would be '''completely immune to all melee attacks''', including weapon-based CAs. | ||
− | === | + | ===Properties=== |
− | * | + | * "Item Level Without Penalty" reduces the attack speed penalties for equipping high-level shields; it doesn't allow equipping shields above certain threshold (which depends on character level - see [[Sacred 2:Items/Usable Item Levels|Items/Usable Item Levels]]) |
− | + | * As of version 2.43.0.0 of the game, the in-game skill description still says it increases the Defense Value of shields. However it is in fact the <u>total</u> Defense Value of characters which is increased when a shield is equipped. For instance, even a shield without any innate defense value will still increase the character's defense. | |
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− | |||
− | |||
− | + | ===Breakpoints=== | |
* Item level without penalty is increased by one for every two skill points spent, starting at character level value. It is capped at 250. | * Item level without penalty is increased by one for every two skill points spent, starting at character level value. It is capped at 250. | ||
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This value compared with the table value is a good example of the precision the formulas offer. | This value compared with the table value is a good example of the precision the formulas offer. | ||
+ | |||
+ | |||
+ | ===Types=== | ||
+ | Shields consist of: | ||
+ | * [[Sacred 2:Crest Shields|Crest Shields]] | ||
+ | * [[Sacred 2:Round Shields|Round Shields]] | ||
+ | * [[Sacred 2:Spiked Shields|Spiked Shields]] | ||
+ | * [[Sacred 2:Tower Shields|Tower Shields]] | ||
+ | |||
+ | ===Modifiers unlocked=== | ||
+ | *[[Sacred 2:Block chance: Close Combat|Block chance: Close Combat]] | ||
+ | *[[Sacred 2:Block chance: Projectiles|Block chance: Projectiles]] | ||
+ | *[[Sacred 2:Defense Value|Defense Value]] | ||
+ | |||
+ | |||
+ | ===See Also=== | ||
+ | ---- | ||
+ | *[[Sacred 2:Skills|Skills]] | ||
+ | *[[Sacred 2:Combat Arts|Combat Arts]] | ||
+ | *[[Sacred 2:Items|Items]] | ||
+ | *[[Sacred 2:Item Modifiers|Item Modifiers]] | ||
+ | *[[Sacred 2:Sacred 2 Player Contributed Guides|Player Contributed Guides]] |
Latest revision as of 17:05, 16 March 2014
Shield Lore
Increases the total Defense Value of characters when a shield is equipped. Grants the ability to use higher-level shields without attack speed penalty.
- Defense +X% (refer to table below)
- Item level without penalty Y
Skill level | 1 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 74 | 75 | 80 | 90 | 100 | 110 | 120 | 130 | 140 | 155 | 170 | 185 | 200 |
Defense, +%: | 9,8 | 41,7 | 71,5 | 96,9 | 118,5 | 137,3 | 153,6 | 168,1 | 173,5 | 180,8 | 195,1 | 221,1 | 243,8 | 264,2 | 282,2 | 298,3 | 313,1 | 332,5 | 349,5 | 364,5 | 377,7 |
Chance to Block, +%: | - | - | - | - | - | - | - | - | - | 18 | 19,5 | 22,1 | 24,2 | 26,3 | 28,2 | 29,7 | 31,2 | 33,2 | 34,9 | 36,4 | 37,7 |
Mastery
- Grants a chance to block close combat attacks.
Parameters of block are calculated layerwise: 80% chance to block on shields and 20% chance to block on Bracers will not grant 100% chance to block (only 80+20*0.2 = 84%). However, "shield lore" skill mastery grants the bonus, which stacks cumulatively (1+1=2) with a chance of a block on the shield: thus, when a bonus block from "shield lore" skill mastery and a chance to block on the shield summary reached 100%, the character would be completely immune to all melee attacks, including weapon-based CAs.
Properties
- "Item Level Without Penalty" reduces the attack speed penalties for equipping high-level shields; it doesn't allow equipping shields above certain threshold (which depends on character level - see Items/Usable Item Levels)
- As of version 2.43.0.0 of the game, the in-game skill description still says it increases the Defense Value of shields. However it is in fact the total Defense Value of characters which is increased when a shield is equipped. For instance, even a shield without any innate defense value will still increase the character's defense.
Breakpoints
- Item level without penalty is increased by one for every two skill points spent, starting at character level value. It is capped at 250.
- The Defense Bonus and Chance to Block are increased in steps as shown in the Shield Lore full table.
The Defense bonus at a given skill level x is given fairly precisely by the following formulas:
- 400*(x+1.5)/(x+100) Pre-Mastery
- 600*(x-32.5)/(x+66) Mastery
The Chance to Block bonus at a given skill level x is given fairly precisely by the following formulas:
- 60*(x-32.5)/(x+66) Mastery
The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.
As an example, defense at x=75: 75 is the first mastery level, so we take the mastery formula and we have
600*(75-32.5)/(75+66) = 600*42.5/141 = 180.85
This value compared with the table value is a good example of the precision the formulas offer.
Types
Shields consist of:
Modifiers unlocked