Difference between revisions of "Sacred 2:Block chance: Combat Arts"
Jump to navigation
Jump to search
(2 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
− | + | *Provides to the character a percent chance to block any opponent [[Sacred 2:Combat Arts|Combat Arts]] inflicted upon him/her. | |
− | Bonuses from different sources have diminishing returns | + | *Bonuses from different sources have diminishing returns and can be calculated using the following formula: |
− | |||
− | + | :'''x_final = х_1 + х_2*(100%-х_1)^2 + х_3*(100%-(х_1+х_2*(100%-х_1)^2))^2 + х_4*...''' | |
− | Successfully blocking or reflecting CAs negates all detrimental effects and negative effects like stun/removing_buffs/debuff, that could have been caused by these CAs. | + | |
+ | *Bonuses from stacked [[Sacred 2:Expulse Magic|Expulse Magic]] circles have their own diminishing returns and can be calculated using the following formula: | ||
+ | |||
+ | |||
+ | :'''x_final = х_1 + х_2*(100%-х_1) + х_3*(100%-(х_1+х_2*(100%-х_1)) + х_4*...''' | ||
+ | |||
+ | |||
+ | *The block is calculated before reflection. Blocked damage cannot be reflected when reaching 100% chance to block (only possible for Close Combat). | ||
+ | **For example a High Elf repeatedly casting the Expulse Magic on herself eventually gains a Chance Block Combat Arts at close to 100%, and the "Crystal Skin" buff ceases to reflect spells, as all they have previously blocked. This fact in no way belittles the importance of reflection, however, just a note of the fact that when achieving 100% chance to block, reflection makes no sense as it simply won't work. | ||
+ | *It is possible to block or reflect only the direct elemental damage, but not Damage Over Time. | ||
+ | |||
+ | *Successfully blocking or reflecting CAs negates all detrimental effects and negative effects like [[Sacred 2:Chance to stun opponents|stun]]/disarm/[[Sacred 2:buff|removing_buffs]]/debuff, that could have been caused by these CAs. |
Latest revision as of 11:55, 12 May 2014
- Provides to the character a percent chance to block any opponent Combat Arts inflicted upon him/her.
- Bonuses from different sources have diminishing returns and can be calculated using the following formula:
- x_final = х_1 + х_2*(100%-х_1)^2 + х_3*(100%-(х_1+х_2*(100%-х_1)^2))^2 + х_4*...
- Bonuses from stacked Expulse Magic circles have their own diminishing returns and can be calculated using the following formula:
- x_final = х_1 + х_2*(100%-х_1) + х_3*(100%-(х_1+х_2*(100%-х_1)) + х_4*...
- The block is calculated before reflection. Blocked damage cannot be reflected when reaching 100% chance to block (only possible for Close Combat).
- For example a High Elf repeatedly casting the Expulse Magic on herself eventually gains a Chance Block Combat Arts at close to 100%, and the "Crystal Skin" buff ceases to reflect spells, as all they have previously blocked. This fact in no way belittles the importance of reflection, however, just a note of the fact that when achieving 100% chance to block, reflection makes no sense as it simply won't work.
- It is possible to block or reflect only the direct elemental damage, but not Damage Over Time.
- Successfully blocking or reflecting CAs negates all detrimental effects and negative effects like stun/disarm/removing_buffs/debuff, that could have been caused by these CAs.