Difference between revisions of "Sacred 2:First Steps"
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* '''Quest Objective:''' Introduction to the [[Sacred 2:Crystal Plains|Crystal Plains]] | * '''Quest Objective:''' Introduction to the [[Sacred 2:Crystal Plains|Crystal Plains]] | ||
* '''Quest Difficulty:''' 1 Star | * '''Quest Difficulty:''' 1 Star | ||
− | * '''Quest Giver:''' | + | * '''Quest Giver:''' Seraphim Juchalti |
* '''Location(s):''' Harbour of the Winged Ones (Crystal Plains) | * '''Location(s):''' Harbour of the Winged Ones (Crystal Plains) | ||
* '''Prerequisite Quest:''' None | * '''Prerequisite Quest:''' None | ||
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== Quick Walkthrough == | == Quick Walkthrough == | ||
− | 1. Talk to Juchalti | + | 1. Talk to Seraphim Juchalti |
2. Visit the Soul Stone | 2. Visit the Soul Stone | ||
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3. Visit the Watchtower | 3. Visit the Watchtower | ||
− | 4. Talk to Latencia | + | 4. Talk to Seraphim Latencia |
5. Kill 6 Lupans | 5. Kill 6 Lupans | ||
− | 6. Talk to Juchalti | + | 6. Talk to Seraphim Juchalti |
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[[Category:Sacred 2 Ice & Blood Quest|{{SUBPAGENAME}}]] | [[Category:Sacred 2 Ice & Blood Quest|{{SUBPAGENAME}}]] | ||
[[Category:Sacred 2 Quest|{{SUBPAGENAME}}]] | [[Category:Sacred 2 Quest|{{SUBPAGENAME}}]] | ||
+ | [[Category:Sacred 2 Crystal Plane Quest|{{PAGENAME}}]] |
Latest revision as of 23:02, 17 August 2014
Quick Walkthrough1. Talk to Seraphim Juchalti 2. Visit the Soul Stone 3. Visit the Watchtower 4. Talk to Seraphim Latencia 5. Kill 6 Lupans 6. Talk to Seraphim Juchalti
Detailed WalkthroughWhen you first arrive at the Harbour of the Winged Ones, you will notice a Seraphim standing just up the hill from the dock. If you talk to her, she will offer you an introductory quest to the Crystal Plains. Follow the path uphill between the Trader and the Blacksmith and when you reach the Runemaster, turn right to the Soul Stone. Once you have activated the Soul Stone, return to the path and continue uphill until you pass between the two Seraphim guarding the gate to the harbour. At this point you should get your first glance at a Yeti. Big isn't it? Looking to your left, you will see that a side path doubles back up hill. Follow it up to the Watchtower. On reaching the Watchtower, you find a mortally wounded Seraphim lying on the floor. With her dying breath she tells you that she was surprised by Lupans. As she dies, you vow to avenger her by killing 6 Lupans. It should not be much of a problem, because there are loads of them around here. Once you have killed them, you decide that you ought to head back to the docks and let Juchalti know what has happened. When you tel juchalti what has happened, she has no sympathy whatever for any Seraphim who can be taken by a mere Lupan. Don't expect any more in the way of a reward than poor Latencia got in sympathy! Regardless, you have completed the introductory quest. Logbook Entry
NotesThis is a pretty easy quest, as you would expect from an introduction. Don't get complacent though, the creatures in this realm are numerous and more dangerous than they seem. |