Difference between revisions of "Sacred 2:Community Patch Unique Items"

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{{CPcontent}}
  
== [[Sacred 2:Bringer of Light|Bringer of Light]] ==
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{| align="center" width="45%" style="background: transparent;"
{| style=" text-align: center; height: 135px; "
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<div style="margin:0;background-color:#CFAF5A;font-size:120%;font-weight:bold;border:1px solid #AF7F00;text-align:center;color:#000;padding:0.2em 0.4em;">Community Patch Uniques</div>
{{CMframe|[[Image:Bringer of light stats.jpg]]}}
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{{CMframe|[[Image:Bringer of Light.jpg|210px]]}}
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{| align="center" width="80%" style="background: transparent;"
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{| width="100%" style="background-color: #EFCE77;font-size:90%;"
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* '''[[Sacred 2:Community Patch Unique Staffs and Wands| Staffs and Wands]]'''
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* '''[[Sacred 2:Community Patch Unique Ranged Weapons| Ranged Weapons]]'''
  
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*[[Sacred 2:Willpower|Willpower]] [[Sacred 2:Attributes |attribute]] will modify this weapon's base melee damage.
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* '''[[Sacred 2:Community Patch Unique Swords (One-Handed)| Swords (One-Handed)]]'''
  
* Spawns every 10 levels
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* '''[[Sacred 2:Community Patch Unique Hafted (One-Handed)| Hafted (One-Handed)]]'''
|}
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* '''[[Sacred 2:Community Patch Unique Swords (Two-Handed)| Swords (Two-Handed)]]'''
  
== [[Sacred 2:Bugslayer|Bugslayer]] ==
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* '''[[Sacred 2:Community Patch Unique Hafted (Two-Handed)| Hafted (Two-Handed)]]'''
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== [[Sacred 2:Gomil's Gold Pouch|Gomil's Gold Pouch]] ==
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* '''[[Sacred 2:Community Patch Unique Polearms|Polearms]]'''
{| style=" text-align: center; height: 135px; "
 
|style="text-align center; width: 200px;"|
 
{{CMframe|[[Image:Gold pouch.jpg]]}}
 
|style="text-align: left; "|
 
* Spawns every 6 levels
 
|}
 
  
== [[Sacred 2:Hammer of the Righteous|Hammer of the Righteous]] ==
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* '''[[Sacred 2:Community Patch Unique Shields| Shields]]'''
  
== [[Sacred 2:Helmet of unspeakable evil|Helmet of unspeakable evil]] ==
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{| style=" text-align: center; height: 135px; "
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* '''[[Sacred 2:Community Patch Unique Jewelry| Jewelry]]'''
|style="text-align center; width: 200px;"|  
 
{{CMframe|[[Image:Vader helmet stats.jpg]]}}
 
|style="text-align: center; width: 200px;"|
 
{{CMframe|[[Image:Vader helmet.jpg|210px]]}}
 
  
|style="text-align: left; "|
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* '''[[Sacred 2:Community Patch Unique Armor| Armor]]'''
* Spawns every 15 levels
 
|}
 
  
== [[Sacred 2:Sand Eagle|Sand Eagle]] ==
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{| style=" text-align: center; height: 135px; "
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* '''[[Sacred 2:Unique Lightsabers| Lightsabers]]'''
|style="text-align center; width: 200px;"|
 
{{CMframe|[[Image:Sand eagle stats.jpg]]}}
 
|style="text-align: center; width: 200px;"|
 
{{CMframe|[[Image:Sand eagle.jpg|210px]]}}
 
|style="text-align: left; "|  
 
*[[Sacred 2:Dexterity|Dexterity]] [[Sacred 2:Attributes |attribute]] will modify this weapon's base melee damage.
 
  
* Spawns every 15 levels
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* '''[[Sacred 2:Unique Fistweapons| Fistweapons]]'''
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|}
 
|}
 
|}
  
== [[Sacred 2:Scythe of the Slayer|Scythe of the Slayer]] ==
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==Notes==
{| style=" text-align: center; height: 135px; "
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*Prior to '''CM Patch 1.50''', the number of CM unique items was very small.  CM 1.50 integrated a large modding project called the [http://darkmatters.org/forums/index.php?/topic/21671-new-uniques-and-legendaries-brainstorming/ Community Items Mod], in which many community members contributed ideas and designs for new items of all kinds.  A number of these items were already present in the game files but were inactive, incomplete, or otherwise unavailable to the player.  Part of the motivation of the Community Items Mod was to reactivate these items and make them available. Also, in the fun spirit of the Sacred franchise and the Community Patch, there are also a number of items that can be considered "Easter Eggs." These items may be inspired by or even be recreations of items from other games, movies, literature or mythology. Great care was taken so as to make sure all of these new items were useful and well-balanced and that they did not clash greatly with the milieu and aesthetics of Sacred 2. In a few instances where the items were direct recreations from other franchises, the models were changed upon integration into the CM Patch to more "Ancarian" designs.  The original intended designs can still be restored by installing the current Community Items Mod on top of the CM Patch.
|style="text-align center; width: 200px;"|
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{{CMframe|[[Image:Scythe of the Slayer.jpg]]}}
 
|style="text-align: center; width: 200px;"|
 
{{CMframe|[[Image:Scythe3.jpg|210px]]}}
 
|style="text-align: left; "|
 
*[[Sacred 2:Strength|Strength]] [[Sacred 2:Attributes |attribute]] will modify this weapon's base melee damage.
 
  
* Spawns every 10 levels
 
|}
 
  
== [[Sacred 2:Signet of the Apocalypse|Signet of the Apocalypse]] ==
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'''See Also'''
{| style=" text-align: center; height: 135px; "
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*[[Sacred 2:Uniques Database|Uniques Database]]
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*[[Sacred 2:Community Patch Legendary Items|Community Patch Legendary Items]]
{{CMframe|[[Image:Signet of the apocalypse.jpg]]}}
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*[[Sacred 2:Community Patch Set Items|Community Patch Set Items]]
|style="text-align: left; "|
 
* Spawns every 12 levels
 
|}
 
== [[Sacred 2:Tiddlywink|Tiddlywink]] ==
 

Latest revision as of 20:26, 11 December 2014


Community Patch Uniques

Notes

  • Prior to CM Patch 1.50, the number of CM unique items was very small. CM 1.50 integrated a large modding project called the Community Items Mod, in which many community members contributed ideas and designs for new items of all kinds. A number of these items were already present in the game files but were inactive, incomplete, or otherwise unavailable to the player. Part of the motivation of the Community Items Mod was to reactivate these items and make them available. Also, in the fun spirit of the Sacred franchise and the Community Patch, there are also a number of items that can be considered "Easter Eggs." These items may be inspired by or even be recreations of items from other games, movies, literature or mythology. Great care was taken so as to make sure all of these new items were useful and well-balanced and that they did not clash greatly with the milieu and aesthetics of Sacred 2. In a few instances where the items were direct recreations from other franchises, the models were changed upon integration into the CM Patch to more "Ancarian" designs. The original intended designs can still be restored by installing the current Community Items Mod on top of the CM Patch.


See Also