Difference between revisions of "Sacred 2:Fury - Diablo 2 Fallen"
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− | |http://www.sacredwiki.org/images/ | + | |http://www.sacredwiki.org/images/d/d2/Fury_new_icon.png |
− | |The use of this | + | |The use of this ability drives the [[Sacred 2:Druid|Druid]] into a bloodthirsty frenzy, allowing him to attack many foes simultaneously with a raging fervor. |
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− | ==Innate Abilities (Lvl 1)== | + | ==Innate Abilities (Lvl 1) [[File:Physical.png]]== |
− | * [[Sacred 2: | + | * Total [[Sacred 2:Damage|Damage]]: 14-14 [[Sacred 2:Physical|Physical]] |
− | * | + | * [[Sacred 2:Leech life from opponents|Steal Life]]: 31.7% |
− | + | * [[Sacred 2:Chance to inflict Open Wounds|Chance for Bleeding]]: 30% + 1% per level | |
− | * [[Sacred 2:Chance to | + | * [[Sacred 2:Chance to hit additional opponents|Chance to hit additional opponents]]: 50.0% + 1% per level |
− | * [[Sacred 2:Chance to | + | * [[Sacred 2:Regeneration Time:|Regeneration Time]]: 3.5 seconds |
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{{See Also|Sacred 2:Combat Art Modifications}} | {{See Also|Sacred 2:Combat Art Modifications}} | ||
− | None. Fury is a special combat art available only when the Druid transforms into the Werewolf. Therefore modification points cannot be used on it. | + | None. Fury is a special combat art available only when the Druid transforms into the [[Sacred 2:Werewolf - Diablo 2 Fallen|Werewolf]]. Therefore modification points cannot be used on it. |
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+ | Some of the other Werewolf modifications will affect the power of Fury: '''Lycanthropy''' will cause every enemy hit by Fury to extend the shapeshifting duration at once, '''Ruthless''' will add a good chance opponents cannot evade Fury, '''Rabies''' will convert some of the damage to poison, Mortal Wounds and Life Leech from '''Eviscerate''' and '''Hunger''' mods will apply to all opponents hit by Fury, making it much more powerful. | ||
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==Skills and Attributes== | ==Skills and Attributes== | ||
− | No skills or attributes affect the damage, regeneration, or execution speed of Fury. | + | No skills or attributes affect the damage, regeneration, or execution speed of Fury. These values only improve as the level of Werewolf and the level of the player increase. Even the regeneration time naturally decreases as player level and CA level go up. |
== Usage Strategies == | == Usage Strategies == | ||
− | * | + | * At low levels, the damage of Fury is lower than the Werewolf's basic melee attacks, however it has several additional effects, such as Life Leech and a high chance to hit multiple opponents, which make it a very effective attack against both large mobs and single targets (bosses). |
− | * | + | *The Werewolf should use Fury as often as possible. It has a low regeneration time which means it can be used every few attacks to inflict huge damage on enemies and leech back life to the Werewolf. |
− | *All of the Werewolf's innate abilities (and his special CA's including Fury) scale with CA level. However, they also scale with character level, meaning a Werewolf with only one rune read will have a much more powerful '''Fury''' (with higher damage | + | *All of the Werewolf's innate abilities (and his special CA's including Fury) scale with CA level. However, they also scale with character level, meaning a Werewolf with only one rune read will have a much more powerful '''Fury''' attack (with higher damage, lower regen time, and faster speed) when the character is level 50 than when they are level 1. This scaling makes up for the fact that no attributes or skills increase Fury. |
== Pros and Cons == | == Pros and Cons == | ||
'''Pros''' | '''Pros''' | ||
− | * | + | * High damage and [[Sacred 2:Leech life from opponents|life leech]], can destroy mobs and bosses quickly and keep the Werewolf's hitpoints topped off. |
− | + | * No cooldown | |
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'''Cons''' | '''Cons''' | ||
− | * | + | * The only thing that increases the damage or reduces regen time is the CA level of Werewolf and character level. No skills, attributes or item mods affect this CA. |
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==Gallery== | ==Gallery== | ||
{{S2frame|[[File:Fury - 1.jpg|200px]]|none}} | {{S2frame|[[File:Fury - 1.jpg|200px]]|none}} | ||
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+ | |valign="top"| | ||
+ | {| align="right" | ||
+ | |{{s2frame|{{#ev:youtube|Szpfw6LPNXA|400}}|center|'''Fury'''}} | ||
+ | |} | ||
+ | __NOTOC__ | ||
+ | <BR CLEAR=right> | ||
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+ | |} |
Revision as of 00:09, 11 November 2016
NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.
Modifications
None. Fury is a special combat art available only when the Druid transforms into the Werewolf. Therefore modification points cannot be used on it. Some of the other Werewolf modifications will affect the power of Fury: Lycanthropy will cause every enemy hit by Fury to extend the shapeshifting duration at once, Ruthless will add a good chance opponents cannot evade Fury, Rabies will convert some of the damage to poison, Mortal Wounds and Life Leech from Eviscerate and Hunger mods will apply to all opponents hit by Fury, making it much more powerful. Skills and AttributesNo skills or attributes affect the damage, regeneration, or execution speed of Fury. These values only improve as the level of Werewolf and the level of the player increase. Even the regeneration time naturally decreases as player level and CA level go up. Usage Strategies
Pros and ConsPros
Cons
Gallery
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