Difference between revisions of "Sacred 2:Oblivion Knight"

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* There are no elite Oblivion Knights; they are all normal-class enemies.  There is however a Super-Unique: [[Sacred 2:Lachdanan|Lachdanan]].
 
* There are no elite Oblivion Knights; they are all normal-class enemies.  There is however a Super-Unique: [[Sacred 2:Lachdanan|Lachdanan]].
 
'''Special Abilities:'''
 
'''Special Abilities:'''
*''[[Sacred 2:Stun|Stun]]'' - Oblivion Knights can use the [[Sacred 2:Barbarian|Barbarian]]'s combat art Stun, which is an area of effect nova that causes light physical damage with a 100% [[Sacred 2:Chance to stun opponents|Chance to Stun]].
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*''[[Sacred 2:Stun|Stun]]'' - Oblivion Knights can use the [[Sacred 2:Barbarian|Barbarian]]'s combat art Stun, which is a green area of effect nova that causes light physical damage with a 100% [[Sacred 2:Chance to stun opponents|Chance to Stun]].
 
*''Bleeding Hard Hit'' - a melee attack with significantly boosted damage, chance to hit, and an extra 50% [[Sacred 2:Chance to inflict Open Wounds|Chance to inflict Open Wounds]].
 
*''Bleeding Hard Hit'' - a melee attack with significantly boosted damage, chance to hit, and an extra 50% [[Sacred 2:Chance to inflict Open Wounds|Chance to inflict Open Wounds]].
  

Latest revision as of 22:26, 15 February 2017

Damage Types:

Weakest Against:

Region: Cursed Forest

Battle Notes

  • Racial Type: Humanoid Monster
  • Oblivion Knights have physical-to-magic damage conversion on their attacks. They also have additional damage mitigation against physical and magic damage.
  • There are no elite Oblivion Knights; they are all normal-class enemies. There is however a Super-Unique: Lachdanan.

Special Abilities:

  • Stun - Oblivion Knights can use the Barbarian's combat art Stun, which is a green area of effect nova that causes light physical damage with a 100% Chance to Stun.
  • Bleeding Hard Hit - a melee attack with significantly boosted damage, chance to hit, and an extra 50% Chance to inflict Open Wounds.


See Also: