Difference between revisions of "Sacred:Dwarf Combat Arts"

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'''[[Dwarf]]''' [[Combat Arts]]
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__NOTOC__
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{{titlebar|C09709|[[/Charts|Click here for Regeneration and Damage Charts]]}}
  
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{|style="padding:25px;"
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|valign="top" width="50%" style="padding-right:10px;"|
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== Combat Arts ==
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== [[Assault]] ==
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http://www.sacredwiki.org/images/Combat%20Arts/Dwarf/assault.png
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A combination attack consisting of blows, kicks and head butts.
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Musket: Several shots fired in succession. The target is automatically switched if the opponent dies.
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== [[Battle Rage]] ==
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http://www.sacredwiki.org/images/Combat%20Arts/Dwarf/battlerage.png
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A state of frenzy in which the speed of fighting increases up to a maximum with every hit. The rage state decreases in intensity when the Dwarf does not fight. Injuries sustained by the Dwarf increase damage.
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Musket: The higher the charge, the more rapidly shots are fired.
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== [[Heavy Blow]] ==
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http://www.sacredwiki.org/images/Combat%20Arts/Dwarf/heavyblow.png
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A strong blow inflicted on an opponent while the Dwarf jumps in the air.
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Musket: Increased damage, blast passes through the opponent.
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== [[Recoil]] ==
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http://www.sacredwiki.org/images/Combat%20Arts/Dwarf/recoil.png
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Only works with two-handed weapons. The opponent is pushed back by a mighty blow and takes damage. Every enemy hit by the affected opponent also takes damage. Large opponents are not thrown very far.
  
== [[Flame Thrower]] ==
 
http://www.sacredwiki.org/images/Combat%20Arts/Dwarf/flamethrower.png
 
 
Shoots a stream of liquid fire from his backpack. The fire sets any enemy
 
on fire, but also dies down very quickly.
 
  
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== [[Vehemence]] ==
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http://www.sacredwiki.org/images/Combat%20Arts/Dwarf/vehemence.png
  
== [[Mortar Grenade]] ==
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Only works with two-handed weapons. The target takes severe damage. Surrounding opponents may also be partially wounded.
http://www.sacredwiki.org/images/Combat%20Arts/Dwarf/mortargrenade.png
 
 
Fires mortar grenades in a ballistic trajectory. These cause tremendous
 
large-scale damage. Due to the minimum range of grenades, these
 
cannot be used for short distances.
 
  
  
== [[Cannon Blast]] ==
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== [[War Cry]] ==
http://www.sacredwiki.org/images/Combat%20Arts/Dwarf/cannonblast.png
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http://www.sacredwiki.org/images/Combat%20Arts/Dwarf/warcry.png
 
Fires a projectile from his back in a straight trajectory that explodes into
 
many small splinters, damaging the target and confusing all opponents
 
within range.
 
  
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A piercing scream increases one’s own attack and defense values as well as those of all allies (party members or hirelings) for a certain amount of time.
  
== [[Greed]] ==
 
http://www.sacredwiki.org/images/Combat%20Arts/Dwarf/greed.png
 
 
The Dwarf’s attention strays from the fight and thus, from his defense.
 
Chances finding valuable objects the opponent is carrying are increased.
 
  
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== [[Wrath]] ==
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http://www.sacredwiki.org/images/Combat%20Arts/Dwarf/wrath.png
  
== [[Landmine]] ==
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The Dwarf spins in a circle, attacking every enemy in range.
http://www.sacredwiki.org/images/Combat%20Arts/Dwarf/landmines.png
 
 
The Dwarf drops several Landmines that explode as soon as an opponent
 
steps on or comes close to one. If the mines are not set off by an
 
enemy, they will detonate automatically after a certain time.
 
  
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Musket: The Dwarf spins in a circle, firing a shot at every enemy in
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range.
  
== [[Entrench]] ==
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|style="border-right: 1px black solid;" width="3px"|
http://www.sacredwiki.org/images/Combat%20Arts/Dwarf/entrench.png
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|valign="top" width="50%" style="padding-left:10px;"|
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== Dwarven Technology ==
The Dwarf digs in deep, thus increasing his defensive values such as
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== [[Cannon Blast]] ==
resistances and defense. On the other hand, he cannot move - and will
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http://www.sacredwiki.org/images/Combat%20Arts/Dwarf/cannonblast.png
only remain entrenched for a short while.
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Fires a projectile from his back in a straight trajectory that explodes into many small splinters, damaging the target and confusing all opponents within range.
  
  
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http://www.sacredwiki.org/images/Combat%20Arts/Dwarf/dwarvenarmor.png
 
http://www.sacredwiki.org/images/Combat%20Arts/Dwarf/dwarvenarmor.png
 
 
Increases the Dwarf’s fire and poison resistances. This is displayed by a
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Increases the Dwarf’s fire and poison resistances. This is displayed by a glowing red and green circle on the ground surrounding the Dwarf. The aura gradually weakens over time.
glowing red and green circle on the ground surrounding the Dwarf. The
 
aura gradually weakens over time.
 
  
  
Line 59: Line 73:
 
http://www.sacredwiki.org/images/Combat%20Arts/Dwarf/dwarvensteel.png
 
http://www.sacredwiki.org/images/Combat%20Arts/Dwarf/dwarvensteel.png
 
 
The weapon glows for a period of time. During this time, the opponent’s
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The weapon glows for a period of time. During this time, the opponent's physical resistance is greatly reduced. With every hit, the weapon lights up. Over time, the glow decreases until it completely dies down.
physical resistance is greatly reduced. With every hit, the weapon lights
 
up. Over time, the glow decreases until it completely dies down.
 
  
  
== [[War Cry]] ==
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== [[Entrench]] ==
http://www.sacredwiki.org/images/Combat%20Arts/Dwarf/warcry.png
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http://www.sacredwiki.org/images/Combat%20Arts/Dwarf/entrench.png
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The Dwarf digs in deep, thus increasing his defensive values such as resistances and defense. On the other hand, he cannot move - and will only remain entrenched for a short while.
  
A piercing scream increases one’s own attack and defense values as well
 
as those of all allies (party members or hirelings) for a certain amount of
 
time.
 
  
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== [[Flame Thrower]] ==
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http://www.sacredwiki.org/images/Combat%20Arts/Dwarf/flamethrower.png
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Shoots a stream of liquid fire from his backpack. The fire sets any enemy on fire, but also dies down very quickly.
  
== [[Vehemence]] ==
 
http://www.sacredwiki.org/images/Combat%20Arts/Dwarf/vehemence.png
 
  
Only works with two-handed weapons. The target takes severe damage.
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== [[Greed]] ==
Surrounding opponents may also be partially wounded.
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http://www.sacredwiki.org/images/Combat%20Arts/Dwarf/greed.png
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The Dwarf’s attention strays from the fight and thus, from his defense. Chances finding valuable objects the opponent is carrying are increased.
  
  
== [[Recoil]] ==
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== [[Landmine]] ==
http://www.sacredwiki.org/images/Combat%20Arts/Dwarf/recoil.png
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http://www.sacredwiki.org/images/Combat%20Arts/Dwarf/landmines.png
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The Dwarf drops several Landmines that explode as soon as an opponent steps on or comes close to one. If the mines are not set off by an enemy, they will detonate automatically after a certain time.
  
Only works with two-handed weapons. The opponent is pushed back by a
 
mighty blow and takes damage. Every enemy hit by the affected
 
opponent also takes damage. Large opponents are not thrown very far.
 
  
== [[Battle Rage]] ==
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== [[Mortar Grenade]] ==
http://www.sacredwiki.org/images/Combat%20Arts/Dwarf/battlerage.png
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http://www.sacredwiki.org/images/Combat%20Arts/Dwarf/mortargrenade.png
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Fires mortar grenades in a ballistic trajectory. These cause tremendous large-scale damage. Due to the minimum range of grenades, these cannot be used for short distances.
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|}
  
A state of frenzy in which the speed of fighting increases up to a
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[[Category:Combat Arts|*]]
maximum with every hit. The rage state decreases in intensity when the
 
Dwarf does not fight. Injuries sustained by the Dwarf increase damage.
 
Musket: The higher the charge, the more rapidly shots are fired.
 
 
 
 
 
== [[Heavy Blow]] ==
 
http://www.sacredwiki.org/images/Combat%20Arts/Dwarf/heavyblow.png
 
 
 
A strong blow inflicted on an opponent while the Dwarf jumps in the air.
 
Musket: Increased damage, blast passes through the opponent.
 

Latest revision as of 13:15, 26 July 2019

lsTitle.png
rsTitle.png


Combat Arts

Assault

assault.png

A combination attack consisting of blows, kicks and head butts.

Musket: Several shots fired in succession. The target is automatically switched if the opponent dies.


Battle Rage

battlerage.png

A state of frenzy in which the speed of fighting increases up to a maximum with every hit. The rage state decreases in intensity when the Dwarf does not fight. Injuries sustained by the Dwarf increase damage.

Musket: The higher the charge, the more rapidly shots are fired.


Heavy Blow

heavyblow.png

A strong blow inflicted on an opponent while the Dwarf jumps in the air.

Musket: Increased damage, blast passes through the opponent.


Recoil

recoil.png

Only works with two-handed weapons. The opponent is pushed back by a mighty blow and takes damage. Every enemy hit by the affected opponent also takes damage. Large opponents are not thrown very far.


Vehemence

vehemence.png

Only works with two-handed weapons. The target takes severe damage. Surrounding opponents may also be partially wounded.


War Cry

warcry.png

A piercing scream increases one’s own attack and defense values as well as those of all allies (party members or hirelings) for a certain amount of time.


Wrath

wrath.png

The Dwarf spins in a circle, attacking every enemy in range.

Musket: The Dwarf spins in a circle, firing a shot at every enemy in range.

Dwarven Technology

Cannon Blast

cannonblast.png

Fires a projectile from his back in a straight trajectory that explodes into many small splinters, damaging the target and confusing all opponents within range.


Dwarven Armor

dwarvenarmor.png

Increases the Dwarf’s fire and poison resistances. This is displayed by a glowing red and green circle on the ground surrounding the Dwarf. The aura gradually weakens over time.


Dwarven Steel

dwarvensteel.png

The weapon glows for a period of time. During this time, the opponent's physical resistance is greatly reduced. With every hit, the weapon lights up. Over time, the glow decreases until it completely dies down.


Entrench

entrench.png

The Dwarf digs in deep, thus increasing his defensive values such as resistances and defense. On the other hand, he cannot move - and will only remain entrenched for a short while.


Flame Thrower

flamethrower.png

Shoots a stream of liquid fire from his backpack. The fire sets any enemy on fire, but also dies down very quickly.


Greed

greed.png

The Dwarf’s attention strays from the fight and thus, from his defense. Chances finding valuable objects the opponent is carrying are increased.


Landmine

landmines.png

The Dwarf drops several Landmines that explode as soon as an opponent steps on or comes close to one. If the mines are not set off by an enemy, they will detonate automatically after a certain time.


Mortar Grenade

mortargrenade.png

Fires mortar grenades in a ballistic trajectory. These cause tremendous large-scale damage. Due to the minimum range of grenades, these cannot be used for short distances.