Difference between revisions of "Sacred 2:Revive"
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* Revives 1 corpse per casting | * Revives 1 corpse per casting | ||
* [[Sacred 2:Combat art range|Target Range]]: 15 meters | * [[Sacred 2:Combat art range|Target Range]]: 15 meters | ||
− | * [[Sacred 2:Regeneration Time:|Regeneration Time:]] | + | * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 5.7 seconds |
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{{See Also|Sacred 2:Combat Art Modifications}} | {{See Also|Sacred 2:Combat Art Modifications}} | ||
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− | |width=" | + | |width="100px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> |
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− | * '''Armament''' - | + | * '''Armament''' - Adds [[Sacred 2:Armor|armor]] resistance against all [[Sacred 2:Damage Types|damage types]] to revived minions (7.5. + 5.5 per level, boosted by '''Dark Summons Lore'''). |
− | * '''Furor''' - Adds more physical damage to revived enemies (5 + 5 per level). | + | * '''Furor''' - Adds more [[Sacred 2:Physical|physical]] [[Sacred 2:Damage|damage]] to revived enemies (5 + 5 per level, boosted by '''Dark Summons Lore'''). |
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− | |width=" | + | |width="100px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> |
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* '''Vivification''' - Revived enemies live 15 seconds longer. | * '''Vivification''' - Revived enemies live 15 seconds longer. | ||
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− | |width=" | + | |width="100px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> |
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− | * '''Dark Realm''' - | + | * '''Dark Realm''' - Adds a chance for revived minions to infect other opponents, turning them into undead servants (70% + 0.1% per level). |
− | * '''Furor''' - Adds more physical damage to revived enemies (5 + 5 per level). | + | * '''Furor''' - Adds more physical damage to revived enemies (5 + 5 per level, boosted by '''Dark Summons Lore'''). |
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The following [[Sacred 2:Skills|skills]] will affect this combat art: | The following [[Sacred 2:Skills|skills]] will affect this combat art: | ||
− | * [[Sacred 2:Dark Summons Lore|Dark Summons Lore]] - improves [[Sacred 2:Casting Speed|casting speed]], allows for modification points. Also increases the minions' [[Sacred 2:Armor|armor]] bonus from the '''Armament''' mod. | + | * [[Sacred 2:Dark Summons Lore|Dark Summons Lore]] - improves [[Sacred 2:Casting Speed|casting speed]], allows for modification points. Also increases the minions' [[Sacred 2:Damage|damage]] bonus from '''Furor''' mods and [[Sacred 2:Armor|armor]] bonus from the '''Armament''' mod. |
* [[Sacred 2:Dark Summons Focus|Dark Summons Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. | * [[Sacred 2:Dark Summons Focus|Dark Summons Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. | ||
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== Usage Strategies == | == Usage Strategies == | ||
− | *Increasing the CA level of Revive only affects duration, number of souls and target range. It will not, in and of itself, increase Revive damage. | + | *Damage is dependent on the creature resurrected. Increasing the CA level of Revive only affects duration, number of souls and target range. It will not, in and of itself, increase Revive damage, ''unless'' the '''Furor''' modifications are selected. |
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+ | *'''Dark Realm''' triggers if the revived minion kills an enemy. The enemy will be revived just as if the Necromancer had cast the spell on the corpse. | ||
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+ | *'''Vivification''' increases both the base duration and the duration increase per level. At very high levels Revives can last over 70 seconds. | ||
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*Revive can resurrect anything that leaves a corpse when it dies, even friendly animals or NPC's. This interesting to see but they are useless as minions because they rarely fight. | *Revive can resurrect anything that leaves a corpse when it dies, even friendly animals or NPC's. This interesting to see but they are useless as minions because they rarely fight. | ||
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'''Cons''' | '''Cons''' | ||
− | *Does not work on ''Energy'' type enemies because they leave no corpses | + | *Does not work on ''Energy'' type enemies or anything that explodes on death because they leave no corpses |
== Gallery == | == Gallery == |
Latest revision as of 02:22, 5 January 2020
NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Dark Summons Lore - improves casting speed, allows for modification points. Also increases the minions' damage bonus from Furor mods and armor bonus from the Armament mod.
- Dark Summons Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time
- Combat Discipline - will lower its regeneration time if it is placed in a combo.
The following attributes will affect this combat art:
- Stamina will lower regeneration time
Usage Strategies
- Damage is dependent on the creature resurrected. Increasing the CA level of Revive only affects duration, number of souls and target range. It will not, in and of itself, increase Revive damage, unless the Furor modifications are selected.
- Dark Realm triggers if the revived minion kills an enemy. The enemy will be revived just as if the Necromancer had cast the spell on the corpse.
- Vivification increases both the base duration and the duration increase per level. At very high levels Revives can last over 70 seconds.
- Revive can resurrect anything that leaves a corpse when it dies, even friendly animals or NPC's. This interesting to see but they are useless as minions because they rarely fight.
Pros and Cons
Pros
- Minions to do the Necromancer's bidding
- Can function as killers or simple meat shields
Cons
- Does not work on Energy type enemies or anything that explodes on death because they leave no corpses
Gallery
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