Difference between revisions of "Sacred:Abysmal Choir"

From SacredWiki
Jump to navigation Jump to search
(This addition is from Tharkane's Incredible Codex of Daemons at http://darkmatters.org/forums/index.php?showtopic=3751)
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
http://www.sacredwiki.org/images/Combat%20Arts/Daemon/abschoir.png
+
{{Combat Art|name=Abysmal Choir|image=http://www.sacredwiki.org/images/Combat%20Arts/Daemon/abschoir.png|class=Daemon|description=The Abysmal Choir of hell serves to confuse the Daemon’s enemies. All opponents within range are slightly injured and slowed down.}}
  
The Abysmal Choir of hell is one of the [[Daemon|Daemon's]] [[Combat Arts]]. It serves to confuse the her enemies. All opponents within range are slightly injured and slowed down.  The Slowdown % is based on the spell level & monster level, so if you keep this spell at a contant level while facing higher level monsters, they will be slowed down less. The (vs lvl) is always your character's level. When she casts this wicked spell, all enemies directly around the Daemon suffer its effects. Movement rate is slowed dramatically. Each affected enemy will also suffer damage over time while under the spelll effect. Like Dread, the higher the spell level, the greater the reduction in movement rate, and the greater the damage inflicted. How to tell that an enemy is affected by the Choir: they will be cursed with a black cloud while affected.  
+
 
 +
 
 +
The Abysmal Choir of hell is one of the [[Sacred:Daemon|Daemon's]] [[Sacred:Combat Arts|Combat Arts]]. It serves to confuse the her enemies. All opponents within range are slightly injured and slowed down.  The Slowdown % is based on the spell level & monster level, so if you keep this spell at a contant level while facing higher level monsters, they will be slowed down less. The (vs lvl) is always your character's level. When she casts this wicked spell, all enemies directly around the Daemon suffer its effects. Movement rate is slowed dramatically. Each affected enemy will also suffer damage over time while under the spelll effect. Like Dread, the higher the spell level, the greater the reduction in movement rate, and the greater the damage inflicted. How to tell that an enemy is affected by the Choir: they will be cursed with a black cloud while affected.  
  
 
[http://www.sacredwiki.org/images/Combat%20Arts/abysmalchoir.jpg http://www.sacredwiki.org/images/Combat%20Arts/th_abysmalchoir.jpg]
 
[http://www.sacredwiki.org/images/Combat%20Arts/abysmalchoir.jpg http://www.sacredwiki.org/images/Combat%20Arts/th_abysmalchoir.jpg]

Latest revision as of 11:08, 20 June 2024

Abysmal Choir
abschoir.png
Type Combat Art
Character Class Daemon

The Abysmal Choir is a Combat Art available for the Daemon.

Official Description

"The Abysmal Choir of hell serves to confuse the Daemon’s enemies. All opponents within range are slightly injured and slowed down."
- Sacred Gold Manual


The Abysmal Choir of hell is one of the Daemon's Combat Arts. It serves to confuse the her enemies. All opponents within range are slightly injured and slowed down. The Slowdown % is based on the spell level & monster level, so if you keep this spell at a contant level while facing higher level monsters, they will be slowed down less. The (vs lvl) is always your character's level. When she casts this wicked spell, all enemies directly around the Daemon suffer its effects. Movement rate is slowed dramatically. Each affected enemy will also suffer damage over time while under the spelll effect. Like Dread, the higher the spell level, the greater the reduction in movement rate, and the greater the damage inflicted. How to tell that an enemy is affected by the Choir: they will be cursed with a black cloud while affected.

th_abysmalchoir.jpg

Usage Strategies

  • To be filled in.

Pros and Cons

Pros

  • To be filled in.

Cons

  • To be filled in.

Damage Type(s): Physical, Magic

Abysmal Choir lvl 1 50 100 150 200
Damage
(physical/magic)
32
(16/16)
816
(408/408)
1618
(809/809)
2040
(1210/1210)
3210
(1610/1610)
Slowdown
(vs. lvl)
100%
(75)
50%
(75)
50%
(75)
50%
(75)
50%
(75)
Duration 20s 30s 30s 30s 30s