Difference between revisions of "Sacred 2:Toughness"
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__NOTOC__ | __NOTOC__ | ||
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+ | ===http://www.sacredwiki.org/images/Sacred_2/Skills/toughness.gif '''Toughness'''=== | ||
+ | |||
+ | <blockquote><i> | ||
Adds a base resistance for each type of damage and reduces incoming damage. | Adds a base resistance for each type of damage and reduces incoming damage. | ||
+ | * Armor per Damage Type +X | ||
+ | * Opponent's Damage -X% | ||
+ | </i></blockquote> | ||
+ | |||
+ | ===http://www.sacredwiki.org/images/Sacred_2/Skills/toughness.gif '''Toughness Mastery'''=== | ||
+ | |||
+ | <blockquote><i> | ||
+ | Adds a base resistance for each type of damage and greatly reduces incoming damage. | ||
+ | * Armor per Damage Type +X | ||
+ | * Opponent's Damage -X% | ||
+ | </i></blockquote> | ||
+ | |||
+ | === Armor per Damage Type +X === | ||
+ | * Provides X amount of [[Sacred 2:Armor|Armor]] for each [[Sacred 2:Damage Types|Damage Type]]. This amount stacks additively with the character's other armor values and therefore can be further increased by percentage bonuses to armor (for example, from [[Sacred 2:Armour Lore|Armor Lore]]). | ||
− | + | === Opponent's Damage -X% === | |
− | * | + | * This is actually [[Sacred 2:Damage Mitigation|Damage Mitigation +X%]] and stacks additively with all other sources of damage mitigation. |
+ | === How to calculate the values for a given skill level === | ||
+ | |||
+ | See this page: [[Sacred 2:Toughness - formulas and tables|Toughness - formulas and tables]] | ||
+ | |||
+ | === Tooltip values === | ||
{|class="skills" width="90%" cellspacing="0" | {|class="skills" width="90%" cellspacing="0" | ||
− | |||
|-class="skillsth" align="center" | |-class="skillsth" align="center" | ||
− | |width=" | + | |width="140px" align="left"| Skill level |
|1||10||20||30||40||50||60||70||74||style="color:#ffffff;"|75||80||90||100||110||120||130||140||155||170||185||200 | |1||10||20||30||40||50||60||70||74||style="color:#ffffff;"|75||80||90||100||110||120||130||140||155||170||185||200 | ||
|-align="center" | |-align="center" | ||
|class="skillslc" align="left"|Armor: | |class="skillslc" align="left"|Armor: | ||
− | | | + | |4||20||35||48||59||68||76||84||86||'''120'''||130||147||162||176||188||198||208||221||233||243||251 |
|-align="center" | |-align="center" | ||
− | |class="skillslc" align="left"|Damage | + | |class="skillslc" align="left"|Damage Mitigation, %: |
− | |0, | + | |0,4||2||3,5||4,8||5,9||6,8||7,5||8,3||8,6||'''12'''||13||14,6||16,2||17,6||18,7||19,7||20,7||22,1||23,2||24,2||25,1 |
|} | |} | ||
− | <center>{{titlebar|C09709|[[/Full Table|Click here to see the full table]]}}</center> | + | <center>{{titlebar|C09709|[[/Full Table|Click here to see the full table]]}}</center> (Full table contains old Fallen Angel values, see notes below). |
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− | |||
− | |||
− | |||
− | |||
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+ | === Notes === | ||
+ | * This skill was buffed with the Ice & Blood expansion release. The armor and mitigation values were 25% lower in Fallen Angel. | ||
+ | * The skill Toughness adds "[[Sacred 2:Damage Mitigation|Damage Mitigation: All Channels +x%]]" modifier which sums up with other damage mitigation modifiers the character has from equipment and CAs. If damage mitigation of particular damage type reaches 100% the character becomes immune to all damage of that type '''including DoT'''. | ||
− | === | + | === See Also === |
− | * | + | ---- |
+ | *[[Sacred 2:Skills|Skills]] | ||
+ | *[[Sacred 2:Combat Arts|Combat Arts]] | ||
+ | *[[Sacred 2:Items|Items]] | ||
+ | *[[Sacred 2:Item Modifiers|Item Modifiers]] | ||
+ | *[[Sacred 2:Sacred 2 Player Contributed Guides|Player Contributed Guides]] |
Latest revision as of 19:36, 27 November 2024
Toughness
Adds a base resistance for each type of damage and reduces incoming damage.
- Armor per Damage Type +X
- Opponent's Damage -X%
Toughness Mastery
Adds a base resistance for each type of damage and greatly reduces incoming damage.
- Armor per Damage Type +X
- Opponent's Damage -X%
Armor per Damage Type +X
- Provides X amount of Armor for each Damage Type. This amount stacks additively with the character's other armor values and therefore can be further increased by percentage bonuses to armor (for example, from Armor Lore).
Opponent's Damage -X%
- This is actually Damage Mitigation +X% and stacks additively with all other sources of damage mitigation.
How to calculate the values for a given skill level
See this page: Toughness - formulas and tables
Tooltip values
Skill level | 1 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 74 | 75 | 80 | 90 | 100 | 110 | 120 | 130 | 140 | 155 | 170 | 185 | 200 |
Armor: | 4 | 20 | 35 | 48 | 59 | 68 | 76 | 84 | 86 | 120 | 130 | 147 | 162 | 176 | 188 | 198 | 208 | 221 | 233 | 243 | 251 |
Damage Mitigation, %: | 0,4 | 2 | 3,5 | 4,8 | 5,9 | 6,8 | 7,5 | 8,3 | 8,6 | 12 | 13 | 14,6 | 16,2 | 17,6 | 18,7 | 19,7 | 20,7 | 22,1 | 23,2 | 24,2 | 25,1 |
(Full table contains old Fallen Angel values, see notes below).
Notes
- This skill was buffed with the Ice & Blood expansion release. The armor and mitigation values were 25% lower in Fallen Angel.
- The skill Toughness adds "Damage Mitigation: All Channels +x%" modifier which sums up with other damage mitigation modifiers the character has from equipment and CAs. If damage mitigation of particular damage type reaches 100% the character becomes immune to all damage of that type including DoT.