Difference between revisions of "Sacred 2:Toughness"

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m (Updated the armor and mitigation values with the Ice & Blood numbers. Added a couple notes.)
m (Fix typo in the notes)
 
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{{Languages}}
 
{{Languages}}
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__NOTOC__
  
__NOTOC__
 
 
===http://www.sacredwiki.org/images/Sacred_2/Skills/toughness.gif '''Toughness'''===
 
===http://www.sacredwiki.org/images/Sacred_2/Skills/toughness.gif '''Toughness'''===
  
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<blockquote><i>
 
Adds a base resistance for each type of damage and reduces incoming damage.
 
Adds a base resistance for each type of damage and reduces incoming damage.
 +
* Armor per Damage Type +X
 +
* Opponent's Damage -X%
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</i></blockquote>
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===http://www.sacredwiki.org/images/Sacred_2/Skills/toughness.gif '''Toughness Mastery'''===
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<blockquote><i>
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Adds a base resistance for each type of damage and greatly reduces incoming damage.
 +
* Armor per Damage Type +X
 +
* Opponent's Damage -X%
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</i></blockquote>
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=== Armor per Damage Type +X ===
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* Provides X amount of [[Sacred 2:Armor|Armor]] for each [[Sacred 2:Damage Types|Damage Type]]. This amount stacks additively with the character's other armor values and therefore can be further increased by percentage bonuses to armor (for example, from [[Sacred 2:Armour Lore|Armor Lore]]).
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=== Opponent's Damage -X% ===
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* This is actually [[Sacred 2:Damage Mitigation|Damage Mitigation +X%]] and stacks additively with all other sources of damage mitigation.
  
* [[Sacred 2:Armor|Armor]] per [[Sacred 2:Damage Types|Damage Type]] + X (refer to table below)
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=== How to calculate the values for a given skill level ===
* [[Sacred 2:Damage Mitigation|Opponents damage]] -X%
 
  
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See this page: [[Sacred 2:Toughness - formulas and tables|Toughness - formulas and tables]]
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=== Tooltip values ===
  
 
{|class="skills" width="90%" cellspacing="0"  
 
{|class="skills" width="90%" cellspacing="0"  
 
 
|-class="skillsth" align="center"  
 
|-class="skillsth" align="center"  
 
|width="140px" align="left"| Skill level  
 
|width="140px" align="left"| Skill level  
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|-align="center"
 
|-align="center"
 
|class="skillslc" align="left"|Armor:  
 
|class="skillslc" align="left"|Armor:  
|4||20||35||48||59||68||75||83||86||'''120'''||130||146||162||176||188||198||208||221||233||243||251
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|4||20||35||48||59||68||76||84||86||'''120'''||130||147||162||176||188||198||208||221||233||243||251
 
|-align="center"
 
|-align="center"
 
|class="skillslc" align="left"|Damage Mitigation, %:  
 
|class="skillslc" align="left"|Damage Mitigation, %:  
|0,4||2||3,5||4,8||5,9||6,8||7,5||8,3||8,6||'''12'''||13||14,6||16,2||17,6||18,8||19,8||20,8||22,1||23,3||24,3||25,1
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|0,4||2||3,5||4,8||5,9||6,8||7,5||8,3||8,6||'''12'''||13||14,6||16,2||17,6||18,7||19,7||20,7||22,1||23,2||24,2||25,1
 
|}
 
|}
  
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<center>{{titlebar|C09709|[[/Full Table|Click here to see the full table]]}}</center> (Full table contains old Fallen Angel values, see notes below).
 
<center>{{titlebar|C09709|[[/Full Table|Click here to see the full table]]}}</center> (Full table contains old Fallen Angel values, see notes below).
  
===Notes===
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=== Notes ===
* This skill was buffed with the Ice & Blood exapansion release. The armor and mitigation values were 25% lower in Fallen Angel.
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* This skill was buffed with the Ice & Blood expansion release. The armor and mitigation values were 25% lower in Fallen Angel.
* The exact mitigation values might be a couple tenths off compared to in-game display due to the internal game rounding. But generally the Armor bonus is always equal to the Damage Mitigation bonus *10.
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* The skill Toughness adds "[[Sacred 2:Damage Mitigation|Damage Mitigation: All Channels +x%]]" modifier which sums up with other damage mitigation modifiers the character has from equipment and CAs. If damage mitigation of particular damage type reaches 100% the character becomes immune to all damage of that type '''including DoT'''.
 
 
 
 
===[[Sacred 2:Skill Mastery|Mastery]]===
 
* At Level 75 Toughness significantly improves damage reduction.
 
 
 
:Mastery of Toughness skill adds "[[Sacred 2:Damage Mitigation|Damage Mitigation: All Channels +x%]]" modifier which sums up with other damage mitigation modifiers the character has from equipment and CAs. If damage mitigation of particular damage type reaches 100% the character becomes immune to all damage of that time '''including DoT'''.
 
 
 
===Properties===
 
* Armor per Damage Type bonus is increased by [[Sacred 2:Armour Lore|Armor Lore]].
 
 
 
 
 
===Breakpoints===
 
* The bonuses are increased in steps as shown in the [[/Full Table|Toughness full table]] (contains original Fallen Angel values, refer to the Notes section above).
 
 
 
 
 
The '''Armor per Damage Type bonus''' at a given skill level x is given fairly precisely by the following formulas:
 
* '''153.15'''*(x+1.05)/(x+103.1) Pre-Mastery
 
* '''300'''*(x-32.5)/(x+66) Mastery
 
The '''Opponents' Damage reduction bonus''' at a given skill level x is given fairly precisely by the following formulas:
 
* '''15.32'''*(x+1.05)/(x+103.1) Pre-Mastery
 
* '''30'''*(x-32.5)/(x+66) Mastery
 
The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.
 
 
 
As an example, armor value at x=75: 75 is the first mastery level, so we take the mastery formula and we have
 
 
 
400*(75-32.5)/(75+66) = 400*42.5/141 = '''90.42'''
 
 
 
This value compared with the table value is a good example of the precision the formulas offer.
 
 
 
  
===See Also===
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=== See Also ===
 
----
 
----
 
*[[Sacred 2:Skills|Skills]]
 
*[[Sacred 2:Skills|Skills]]

Latest revision as of 19:36, 27 November 2024


toughness.gif Toughness

Adds a base resistance for each type of damage and reduces incoming damage.

  • Armor per Damage Type +X
  • Opponent's Damage -X%

toughness.gif Toughness Mastery

Adds a base resistance for each type of damage and greatly reduces incoming damage.

  • Armor per Damage Type +X
  • Opponent's Damage -X%

Armor per Damage Type +X

  • Provides X amount of Armor for each Damage Type. This amount stacks additively with the character's other armor values and therefore can be further increased by percentage bonuses to armor (for example, from Armor Lore).

Opponent's Damage -X%

  • This is actually Damage Mitigation +X% and stacks additively with all other sources of damage mitigation.

How to calculate the values for a given skill level

See this page: Toughness - formulas and tables

Tooltip values

Skill level 1 10 20 30 40 50 60 70 74 75 80 90 100 110 120 130 140 155 170 185 200
Armor: 4 20 35 48 59 68 76 84 86 120 130 147 162 176 188 198 208 221 233 243 251
Damage Mitigation, %: 0,4 2 3,5 4,8 5,9 6,8 7,5 8,3 8,6 12 13 14,6 16,2 17,6 18,7 19,7 20,7 22,1 23,2 24,2 25,1


lsTitle.png
rsTitle.png

(Full table contains old Fallen Angel values, see notes below).

Notes

  • This skill was buffed with the Ice & Blood expansion release. The armor and mitigation values were 25% lower in Fallen Angel.
  • The skill Toughness adds "Damage Mitigation: All Channels +x%" modifier which sums up with other damage mitigation modifiers the character has from equipment and CAs. If damage mitigation of particular damage type reaches 100% the character becomes immune to all damage of that type including DoT.

See Also