Difference between revisions of "Sacred 2:Highest Combat Art Level Without Penalty"

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(added 200/200 stat from Focus Skill page)
(Update the instructions on how the calculate the HCALWP)
 
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{{Languages}}
 
''Note: The game refers to this statistic as "Highest Spell Level Without Penalty", but it is really discussing Combat Arts, so we prefer to refer to it as such.''
 
''Note: The game refers to this statistic as "Highest Spell Level Without Penalty", but it is really discussing Combat Arts, so we prefer to refer to it as such.''
  
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===Calculation of HCALWP===
 
===Calculation of HCALWP===
The exact formula for calculating the Highest Level w/o Penalty is not currently known. The two things that affect the end result are the character's level, and the level in the [[Sacred 2:Aspect Focus|focus skill]] for the [[Sacred 2:Aspects|aspect]] of the CA in question.
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The two things that affect the end result are the character's level, and the level in the [[Sacred 2:Aspect Focus|focus skill]] for the [[Sacred 2:Aspects|aspect]] of the CA in question.
  
The approximate progression of HCALWP from character level only (0 points in the focus skill) is as follows:
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The formula for HCALWP is:
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<blockquote>HCALWP = 1.75 + CharacterLevel * 0.25 + FocusValue</blockquote>
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Where:
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* FocusValue - a value that is calculated based on the respective focus skill. For more details, see: [[Sacred 2:Aspect Focus - formulas and tables|Sacred 2:Aspect Focus - formulas and tables]]. If the focus skill is not taken, then this value is 0.
  
* Character Level 75: Highest Level of 21
 
* Character Level 150: Highest Level of 40
 
* Character Level 200: Highest Level of 52
 
  
The current rule of thumb on the Focus skill is: 5 points in the focus skill yields one additional Combat Art Level without penalty. Therefore, a level 150 character with 20 points in a focus skill would have a HCALWP of approximately 44 for that aspect. A level 200 character with 200 points in the focus skill will have a Highest Level of 98.
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To calculate the combat art level after penalty, use this formula:
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<blockquote>FinalCombatArtLevel = (HCALWP * BaseCombatArtLevel * 2) / (HCALWP + BaseCombatArtLevel)</blockquote>
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Where:
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* HCALWP - the exact value of HCALWP (with the decimal part).
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* BaseCombatArtLevel - the level of the combat art before the penalty. Includes the number of runes used, plus any bonuses from equipment.
  
 
===Penalties from Exceeding Highest Spell Level===
 
===Penalties from Exceeding Highest Spell Level===
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* The partial benefit from each additional level becomes less and less the more you exceed the HCALWP.
 
* The partial benefit from each additional level becomes less and less the more you exceed the HCALWP.
  
For example, let's say your HCALWP is 10 for a certain CA, and you have memorized 14 [[Sacred 2:Runes|runes]] for that CA. Because you are penalized for 4 of those levels, your actual displayed level of the combat art will probably be around level 12. The CA's damage and effects will be that of a level 12 skill. However, the regeneration time will be that of a level 14 art. So, the benefit-to-regen-penalty ratio is becoming worse with each rune you memorize over the HCALWP.
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For example, let's say your HCALWP is 10 for a certain CA, and you have memorized 14 [[Sacred 2:Runes|runes]] for that CA. Because you are penalized for 4 of those levels, your actual displayed level of the combat art will probably be around level 12. The CA's damage and effects will be that of a level 12 CA. However, the regeneration time will be that of a level 14 combat art. So, the benefit-to-regen-penalty ratio is becoming worse with each rune you memorize over the HCALWP.
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* After the Highest Combat Art Level is reached, the more additional levels are added to this CA, the slower it is executed. Each rune memorized after reaching HCALWP reduces the [[Sacred 2:Casting Speed|Casting Speed]] of the respective CA by 6% of the current value (if a character has Casting Speed of 160%, taking such penalty would reduce it to 160-160*0.06=160-9.6=150.4%). For example, for a character with HCALWP=2 the Casting Speed penalty would be:
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{|class="skills" cellspacing="0" style="text-align:center;"
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|-class="skillsth" align="center"
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|style="width:50px; padding: 5px 10px;"|Runes read||style="padding: 5px 10px;"|Casting Speed penalty
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|-
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|style="width:50px; padding: 5px 10px;"|1||0%
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|-
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|style="width:50px; padding: 5px 10px;"|2||6%
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|-
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|style="width:50px; padding: 5px 10px;"|3||11.6%
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|-
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|style="width:50px; padding: 5px 10px;"|4||15.4%
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|-
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|style="width:50px; padding: 5px 10px;"|5||18.8%
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|-
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|style="width:50px; padding: 5px 10px;"|6||21.7%
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|-
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|style="width:50px; padding: 5px 10px;"|7||24%
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|-
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|style="width:50px; padding: 5px 10px;"|8||25.9%
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|-
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|style="width:50px; padding: 5px 10px;"|9||27.8%
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|-
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|style="width:50px; padding: 5px 10px;"|19||37.2%
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|-
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|style="width:50px; padding: 5px 10px;"|29||41.1%
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|-
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|style="width:50px; padding: 5px 10px;"|49||44.4%
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|-
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|style="width:50px; padding: 5px 10px;"|99||47.1%
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|-
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|style="width:50px; padding: 5px 10px;"|199||48.6%
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|}
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: If the level of the Combat Art is increased by equipment, the character is taking only half of Casting Speed penalty (Casting Speed is reduced by 3% of the current value for each CA level added by equipment).
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==See Also==
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* [[Sacred_2:Aspects|Combat Art Aspects]]
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* [[Sacred_2:Combat_Art_Modifications|Combat Art Modifications]]
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* [[Sacred 2:All combat arts |All combat arts]] as [[Sacred 2:Item Modifiers|Item Modifier]]
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* [[Sacred_2:Runes|Runes]]
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* [[Sacred_2:Buff|Buffs]]

Latest revision as of 12:05, 28 November 2024

Note: The game refers to this statistic as "Highest Spell Level Without Penalty", but it is really discussing Combat Arts, so we prefer to refer to it as such.


Highest Combat Art Level Without Penalty (HCALWP for short) refers to the maximum level a player can have in a specific Combat Art without incurring any penalties.

How to determine current HCALWP

There are 2 ways you can determine your current Highest Combat Art Level without Penalty for any given combat art.

  • The Focus skill for the CA's aspect will show the current Highest Combat Art Level in its tooltip.
  • Look at the tooltip for the CA itself--if the current or next level is a decimal (i.e. Level 10.4), then you have equaled or exceeded the Highest Combat Art Level (and are taking penalties).

Calculation of HCALWP

The two things that affect the end result are the character's level, and the level in the focus skill for the aspect of the CA in question.

The formula for HCALWP is:

HCALWP = 1.75 + CharacterLevel * 0.25 + FocusValue

Where:


To calculate the combat art level after penalty, use this formula:

FinalCombatArtLevel = (HCALWP * BaseCombatArtLevel * 2) / (HCALWP + BaseCombatArtLevel)

Where:

  • HCALWP - the exact value of HCALWP (with the decimal part).
  • BaseCombatArtLevel - the level of the combat art before the penalty. Includes the number of runes used, plus any bonuses from equipment.

Penalties from Exceeding Highest Spell Level

If you have exceeded the HCALWP for a given Combat Art, additional increases to that CA will start giving you partial levels. You can tell when this is happening by looking at the displayed level of a combat art. If it shows as a decimal, then you are taking partial level penalties. If you are being penalized, these are the downsides:

  • You only gain partial benefit from each additional level of the CA
  • You still take full regeneration penalties from each additional level of the CA
    • Note: The exception to this rule is the High Elf combat art Grand Invigoration, since it has no regeneration penalties.
  • The partial benefit from each additional level becomes less and less the more you exceed the HCALWP.

For example, let's say your HCALWP is 10 for a certain CA, and you have memorized 14 runes for that CA. Because you are penalized for 4 of those levels, your actual displayed level of the combat art will probably be around level 12. The CA's damage and effects will be that of a level 12 CA. However, the regeneration time will be that of a level 14 combat art. So, the benefit-to-regen-penalty ratio is becoming worse with each rune you memorize over the HCALWP.

  • After the Highest Combat Art Level is reached, the more additional levels are added to this CA, the slower it is executed. Each rune memorized after reaching HCALWP reduces the Casting Speed of the respective CA by 6% of the current value (if a character has Casting Speed of 160%, taking such penalty would reduce it to 160-160*0.06=160-9.6=150.4%). For example, for a character with HCALWP=2 the Casting Speed penalty would be:
Runes read Casting Speed penalty
1 0%
2 6%
3 11.6%
4 15.4%
5 18.8%
6 21.7%
7 24%
8 25.9%
9 27.8%
19 37.2%
29 41.1%
49 44.4%
99 47.1%
199 48.6%
If the level of the Combat Art is increased by equipment, the character is taking only half of Casting Speed penalty (Casting Speed is reduced by 3% of the current value for each CA level added by equipment).


See Also