Difference between revisions of "Sacred:Lag"

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[[Lag]] is the term used to describe situations in network gameplay when the [[Gameserver]] cannot keep all of the players in a game with up-to-date situational information – some players will [[lag]] behind in their updates.
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[[Sacred:Lag|Lag]] is the term used to describe situations in network gameplay when the [[Sacred:Gameserver|Gameserver]] cannot keep all of the players in a game with up-to-date situational information – some players will [[Sacred:lag|lag]] behind in their updates.
  
This is potentially a very dangerous situation when in combat, as your character may be taking damage that is not known to you. Once you are caught up and current, you might be dead. Play potentially hazardous combats very carefully if the game is subject to noticeable [[lag]].
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This is potentially a very dangerous situation when in combat, as your character may be taking damage that is not known to you. Once you are caught up and current, you might be dead. Play potentially hazardous combats very carefully if the game is subject to noticeable [[Sacred:lag|lag]].
  
On the other hand, many players utilize [[lag]] to create situations that might not otherwise be possible. If the [[gameserver]] is lagging, it is possible to cause extra enemies to be created – far more than the [[Split]] [[Item Modifiers|Item Modifier]] could possibly provide – a veritable supermarket for experience. Be aware, however, that this [[overspawn]] technique does more than take advantage of lag. It also substantially ''increases'' it. Be considerate of other players and only use this technique sparingly, and only when all other players in the game are aware and willing to accept the lag.
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On the other hand, many players utilize [[Sacred:lag|lag]] to create situations that might not otherwise be possible. If the [[Sacred:gameserver|gameserver]] is lagging, it is possible to cause extra enemies to be created – far more than the [[Sacred:Split|Split]] [[Sacred:Item Modifiers|Item Modifier]] could possibly provide – a veritable supermarket for experience. Be aware, however, that this [[Sacred:overspawn|overspawn]] technique does more than take advantage of lag. It also substantially ''increases'' it. Be considerate of other players and only use this technique sparingly, and only when all other players in the game are aware and willing to accept the lag.

Latest revision as of 17:44, 27 April 2011

Lag is the term used to describe situations in network gameplay when the Gameserver cannot keep all of the players in a game with up-to-date situational information – some players will lag behind in their updates.

This is potentially a very dangerous situation when in combat, as your character may be taking damage that is not known to you. Once you are caught up and current, you might be dead. Play potentially hazardous combats very carefully if the game is subject to noticeable lag.

On the other hand, many players utilize lag to create situations that might not otherwise be possible. If the gameserver is lagging, it is possible to cause extra enemies to be created – far more than the Split Item Modifier could possibly provide – a veritable supermarket for experience. Be aware, however, that this overspawn technique does more than take advantage of lag. It also substantially increases it. Be considerate of other players and only use this technique sparingly, and only when all other players in the game are aware and willing to accept the lag.