Difference between revisions of "Sacred:Battle Mage Combat Arts"

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== [[Fireball]] ==
 
  
 
  
This spell conjures the classical fireball, which bursts from the hands of the Battle Mage and causes fire damage to the opponent.
 
  
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{{titlebar|C09709|[[/Charts|Click here for Regeneration and Damage Charts]]}}
  
== [[Flame Skin]] ==
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== Fire Magic ==
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=== [[Sacred:Fireball|Fireball]] ===
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http://www.sacredwiki.org/images/Combat%20Arts/Battle%20Mage/fireball.png
  
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=== [[Sacred:Flameskin|Flameskin]] ===
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{{:Sacred:Flameskin}}
  
This spell sets the Battle Mage ablaze. Whoever approaches him will suffer fire damage.
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=== [[Sacred:Purgatory|Purgatory]] ===
This also increases the Battle Mage's protection against arrows. These will catch fire when they get close to the Battle Mage and will deal less damage on impact.
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{{:Sacred:Purgatory}}
  
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=== [[Sacred:Fire Spiral|Fire Spiral]] ===
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{{:Sacred:Fire Spiral}}
  
== [[Purgatory]] ==
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== Earth Magic ==
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=== [[Sacred:Stoneskin|Stoneskin]] ===
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{{:Sacred:Stoneskin}}
  
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=== [[Sacred:Petrification|Petrification]] ===
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{{:Sacred:Petrification}}
  
The Battle Mage conjures a blazing conflagration, which will singe all opponents touching it. This spell is very effective against a large group of slow opponents because the flame will always pursue the opponent closest to it. If there are no opponents, the flame will follow the Battle Mage without causing him any harm.
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=== [[Sacred:Circle of Fear|Circle of Fear]] ===
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{{:Sacred:Circle of Fear}}
  
[[Fire Spiral]]
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=== [[Sacred:Meteor Storm|Meteor Storm]] ===
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{{:Sacred:Meteor Storm}}
  
A circle of fire will spread and contract in a pulsating movement. Opponents touching these flames will suffer fire damage.
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== Air Magic ==
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=== [[Sacred:Whirlwind|Whirlwind]] ===
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{{:Sacred:Whirlwind}}
  
[[Stone Skin]]
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=== [[Sacred:Gust of Wind|Gust of Wind]] ===
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{{:Sacred:Gust of Wind}}
  
The skin of the Battle Mage will turn hard as rock. This increases the physical resistance and the armor class of the Battle Mage or the targeted ally.
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=== [[Sacred:Phase Shift|Phase Shift]] ===
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{{:Sacred:Phase Shift}}
  
[[Petrification]]
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=== [[Sacred:Lightning strike|Chain Lightning]] ===
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{{:Sacred:Lightning strike}}
  
This spell turns opponents into stone for a while. When the stone is shattered, the opponent will turn into dust.
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== Water Magic ==
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=== [[Sacred:Cataract of Agility|Cataract of Agility]] ===
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{{:Sacred:Cataract of Agility}}
  
[[Circle of Fear]]
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=== [[Sacred:Ice Shards|Ice Shards]] ===
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{{:Sacred:Ice Shards}}
  
A protective wall of runes appears around the Battle Mage. Opponents can pass through this barrier, but with extreme difficulty. Therefore, opponents are usually imprisoned within the rune circle or they are prevented from entering it.
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=== [[Sacred:Ring of Ice|Ring of Ice]] ===
 +
{{:Sacred:Ring of Ice}}
  
[[Meteor Storm]]
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=== [[Sacred:Water Form|Water Form]] ===
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{{:Sacred:Water Form}}
  
This spell teleports meteorites from orbit and lets them rain on the area where the Battle Mage stands. Opponents who are struck by the glowing pieces of rock suffer damage.
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== Life Magic==
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=== [[Sacred:Spiritual Healing|Spiritual Healing]] ===
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{{:Sacred:Spiritual Healing}}
  
[[Whirlwind]]
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=== [[Sacred:Shield Wall|Shield Wall]] ===
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{{:Sacred:Shield Wall}}
  
The spell creates a roaring whirlwind around the Battle Mage. Close combat fighters might lose their weapons during the fight and ranged combat fighters are unable to hit their target effectively.
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=== [[Sacred:Ghost Meadow|Ghost Meadow]] ===
 +
{{:Sacred:Ghost Meadow}}
  
[[Gust of Wind]]
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=== [[Sacred:Reiki|Reiki]] ===
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{{:Sacred:Reiki}}
  
The Battle Mage throws a gust of wind against his opponents. They are knocked back and they suffer damage. Projectiles will not be deflected.
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[[Category:Battle Mage Combat Arts| ]]
 
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[[Category:Combat Arts|*]]
[[Phase Shift]]
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[[Category:Battle Mage]]
 
 
 
This spells enables the Battle Mage to teleport to any destination within his line of sight. This might be useful to escape from a fight. The Battle Mage will be briefly invulnerable once he has cast the spell.
 
 
 
[[Chain Lightning]]
 
 
 
 
Chain lightning will spring from the hands of the Battle Mage. After hitting the first target, it will continue to jump from enemy to enemy within the vicinity, damaging each in turn.
 
 
 
[[Cataract of Agility]]
 
 
 
 
The agility of the Battle Mage or a targeted ally will be increased for a period of time. This will increase both the speed of attacks and movement speed.
 
 
 
[[Ice Shards]]
 
 
 
 
This spell hurls numerous small ice shards towards the opponent in order to damage him.
 
The area effect of this spell gets wider as it travels further from the Battle Mage.
 
 
 
[[Frost Ring]]
 
 
 
 
This spell conjures a spiked frost ring. The sharp-edged ice crystals will slow down opponents and inflict damage.
 
 
 
[[Water Form]]
 
 
 
 
This spell turns the Battle Mage into pure water for a while. This renders him transparent and he is able to pass opponents in order to leave a dangerous area.
 
The opponents will lose sight of the Battle Mage and will no longer be able to target him.
 
 
 
[[Spiritual Healing]]
 
 
 
 
This spell regenerates the life energy of the Battle Mage or the targeted ally.
 
It will also cure poison effects.
 
 
 
[[Shield Wall]]
 
 
 
 
The Battle Mage conjures a wall of shields protecting him from magical and ranged attacks. This spell does not provide any protection during close combat.
 
 
 
[[Ghost Meadow]]
 
 
 
 
The spell increases the regeneration rate of spells.
 
 
 
[[Reiki]]
 
 
 
 
This ability speeds up the regeneration of life energy for either the Battle Mage or the targeted ally.
 

Latest revision as of 04:15, 11 October 2024


lsTitle.png
rsTitle.png


Fire Magic

Fireball

fireball.png

Flameskin

This spell sets the Battlemage ablaze. Whoever approaches him will suffer fire damage. This also increases the Battlemage's protection against arrows. These will catch fire when they get close to the Battlemage and will deal less damage on impact.
Flameskin lvl 1 10 25 50 100 150 200
Chance to block 14% 41% 61% 75% 85% 90% 92%
Duration 45s 54s 69s 94s 120s 120s 120s
Fire Resistance +65 +425 +1025 +2025 +4025 +6025 +8065
Damage Fire


Purgatory

The Battle Mage conjures a blazing conflagration, which will singe all opponents touching it. This spell is very effective against a large group of slow opponents because the flame will always pursue the opponent closest to it. If there are no opponents, the flame will follow the Battle Mage without causing him any harm.
Purgatory lvl 1 10 25 50 100 150 200
Duration 25s 25s 25s 25s 25s 25s 25s
Damage Fire and Magic 2:1 ratio


Fire Spiral

A circle of fire will spread and contract in a pulsating movement. Opponents touching these flames will suffer Fire and Magic damage.
Fire Spiral lvl 1 10 25 50 100 150 200
Duration 25s 25s 25s 25s 25s 25s 25s
Damage Fire and Magic 2:1 ratio


Earth Magic

Stoneskin

The skin of the Battlemage will turn hard as rock. This increases the physical resistance and the defense of the Battlemage or the targeted ally.
Stoneskin lvl 1 10 25 50 100 150 200
Duration 45s 54s 69s 94s 120s 120s 120s
Defense 20% 65% 140% 265% 515% 765% 1015%
Physical Resistance +65 +425 +1025 +2025 +4025 +6025 +8065
Poison Resistance +25 +160 +385 +760 +1510 +2260 +3010
Fire Resistance +0 +0 +0 +0 +0 +0 +0


Petrification

This spell turns opponents into stone for a while. When the stone is shattered, the opponent will turn into dust.
Petrification lvl 1 10 25 50 100 150 200
Duration 15s 24s 30s 30s 30s 30s 30s


Circle of Fear

Circle of Fear lvl 1 10 25 50 100 150 200
Duration 25s 43s 73s 90s 90s 90s 90s


Meteor Storm

This spell teleports meteorites from orbit and lets them rain on the area where the Battlemage stands. Opponents who are struck by the glowing pieces of rock suffer damage.
Meteor Storm lvl 1 10 25 50 100 150 200
Quantity 3 7 10 11 12 13 13
Damage Physical and Fire


Air Magic

Whirlwind

The spell creates a roaring whirlwind around the Battlemage that blocks arrows very effectively. This spell has a chance to disarm opponents, that chance increases with the level of the spell, and unlike the Disarming skill, it can also disarm helmets and armors.
Whirlwind lvl 1 10 25 50 100 150 200
Chance to Block 14% 41% 61% 75% 85% 90% 92%
Duration 45s 54s 69s 94s 120s 120s 120s
Damage Physical


Gust of Wind

The Battlemage throws a gust of wind against his opponents. They are knocked back and they suffer damage. Projectiles will not be deflected.
Gust of Wind lvl 1 10 25 50 100 150 200
Size 7 16 20 20 20 20 20
Foe Pushed back 70 160 200 200 200 200 200
Damage Poison


Phase Shift

This spells enables the Battlemage to teleport to any destination within his line of sight. This might be useful to escape from a fight. The Battlemage will be briefly invulnerable once he has cast the spell.
Phase Shift lvl 1 10 25 50 100 150 200
Range 90 180 200 200 200 200 200


Chain Lightning

Lightning Strike lvl 1 10 25 50 100 150 200
Quantity (# of bounces) 3 8 8 8 8 8 8
Damage Physical and Magic


Water Magic

Cataract of Agility

Cataract of Agility lvl 1 10 25 50 100 150 200
Duration 20 29 41 60 60 60 60
Speed 15% 33% 63% 113% 213% 313% 413%


Ice Shards

This spell hurls numerous small ice shards towards the opponent in order to damage him. The area effect of this spell gets wider as it travels further from the Battlemage.
Ice Shards lvl 1 10 25 50 100 150 200
Size 4 9 13 16 18 19 19
Damage Physical and Magic


Ring of Ice

This spell conjures a spiked ring made of ice. The sharp-edged ice crystals will slow down opponents and inflict damage
Ring of Ice lvl 1 10 25 50 100 150 200
Duration 25s 25s 25s 25s 25s 25s 25s
Damage Physical and Magic


Water Form

This spell turns the Battlemage into pure water for a while. This renders him transparent and he is able to pass opponents in order to leave a dangerous area. The opponents will lose sight of the Battlemage and will no longer be able to target him.
Water Form lvl 1 10 25 50 100 150 200
Duration 10s 19s 30s 30s 30s 30s 30s


Life Magic

Spiritual Healing

This spell regenerates the life energy of the Battlemage or the targeted ally. It will also cure poison effects.
Spiritual Healing lvl 1 10 25 50 100 150 200
Health +60 +510 +1260 +2510 +5010 +7510 +10010


Shield Wall

The Battlemage conjures a wall of shields protecting him from magical and ranged attacks. This spell does not provide any protection during close combat.
Shield Wall lvl 1 10 25 50 100 150 200
Chance to Block 14% 41% 61% 75% 85% 90% 92%
Duration 45s 54s 69s 94s 120s 120s 120s
Magic Resistance +65 +425 +1025 +2025 +4025 +6025 +8025
Poison Resistance +10 +64 +154 +304 +604 +904 +1204
Fire Resistance +10 +64 +154 +304 +604 +904 +1204


Ghost Meadow

The spell increases the regeneration rate of spells.
Ghost Meadow lvl 1 10 25 50 100 150 200
Duration 72s 90s 120s 170s 180s 180s 180s
Mental Regeneration 100% 145% 220% 345% 595% 845% 1095%


Reiki

This ability speeds up the regeneration of life energy for either the Battlemage or the targeted ally.
Reiki lvl 1 10 25 50 100 150 200
Duration 72s 90s 120s 170s 180s 180s 180s
Physical Regeneration 150% 285% 510% 885% 1633% 2385% 3135%