Difference between revisions of "Sacred:Stomping Jump"

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http://i119.photobucket.com/albums/o154/GnUeN_2006/jump.jpg
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{{thumbframe|[[Image:jump.jpg]]}}
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http://www.sacredwiki.org/images/Combat%20Arts/Gladiator/th_gsju.png
 
http://www.sacredwiki.org/images/Combat%20Arts/Gladiator/th_gsju.png
 
A powerful jump. The ground shakes upon impact, nearby opponents take damage and are briefly stunned.
 
A powerful jump. The ground shakes upon impact, nearby opponents take damage and are briefly stunned.
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'''Pros'''
 
'''Pros'''
  
* Will produce a very useful stunning effect upon targeted monster , which will often last long enough, while attempting to kill the foe.
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* Will produce a very useful stunning effect upon targeted monster , which will often keep them  completely immobile, while attempting to kill that foe.
  
 
* Works against almost all types of monsters.
 
* Works against almost all types of monsters.

Latest revision as of 22:19, 17 September 2013

Jump.jpg

th_gsju.png A powerful jump. The ground shakes upon impact, nearby opponents take damage and are briefly stunned.


Usage Strategies

...

Pros and Cons

Pros

  • Will produce a very useful stunning effect upon targeted monster , which will often keep them completely immobile, while attempting to kill that foe.
  • Works against almost all types of monsters.
  • Traveling, while using stomping jump, is faster than walking/running if regeneration time is slow.
  • Useful way to get over small rivers and other obstacles.

Cons

  • All pros are added on Underworld, and therefore do not apply on original Sacred or Sacred Plus.
  • In party, (from time to time) your Stomping Jump can stun other party member(s) near the target for some time.
  • Some players have reported Stomping Jump as causing drops to turn worse. This is just a rumor which may or may not be true.
  • When two players are present on the casters screen, Stomping Jump will quite often stun the caster after casting.

Stats Chart

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