Difference between revisions of "Sacred 2:Celestial Magic Lore"

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Increases damage, critical chance and cast speed for this aspect
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__NOTOC__
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===http://www.sacredwiki.org/images/Sacred_2/Skills/celestialmagiclore.gif '''Celestial Magic Lore'''===
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Increases inflicted damage, critical hit chance, and the execution speed of the [[Sacred 2:Celestial Magic|Celestial Magic]] [[Sacred 2:Aspects|Aspect]] of the [[Sacred 2:Seraphim|Seraphim]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect.
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* [[Sacred 2:Damage|Damage]] +X% (refer to table below)
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* [[Sacred 2:Chance for critical hits|Critical Hit chance]] +Y%
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* [[Sacred 2:Casting Speed|Execution Speed]] +Z%
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'''Other Effects:'''
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* [[Sacred 2:Hallowed Restoration|Hallowed Restoration]]: increases the [[Sacred 2:Healing|healing]] effect and the [[Sacred 2:Hitpoint Regeneration|hitpoint regeneration]] of the "Recuperation" mod
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{|class="skills" width="95%" cellspacing="0"
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|-class="skillsth" align="center"
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|width="145px" align="left"| Skill level
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|1||10||20||30||40||50||60||70||74||style="color:#ffffff;"|75||80||90||100||110||120||130||140||155||170||185||200
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|-align="center"
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|class="skillslc" align="left"|Damage. +%:
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|9,8||41,7||71,5||96,9||118,5||137,3||153,6||168,1||173,5||'''180,8'''||195,1||221,1||243,8
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||264,2||282,2||298,3||313,1||332,5||349,5||364,5||377,7
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|-align="center"
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|class="skillslc" align="left"|Critical Hit, +%:
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|0,4||2||3,5||4,8||5,9||6,8||7,6||8,4||8,6||'''9'''||9,7||11||12,1||13,2||14,1||14,9||15,6||16,6||17,4||18,2||18,8
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|-align="center"
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|class="skillslc" align="left"|Execution Speed, +%:
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|1,9||8,3||14,3||19,2||23,7||27,3||30,7||33,5||34,7||'''36'''||39||44,2||48,7||52,7||56,4||59,5||62,5||66,5||69,9||72,9||75,5
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|}
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<center>{{titlebar|C09709|[[Sacred 2:Aspect Lore/Full Table|Click here to see the full table]]}}</center>
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===[[Sacred 2:Skill Mastery|Mastery]]===
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* Further increases inflicted damage.
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===Properties===
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* Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give modification points).
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* Prior to game version 2.40.0 (including consoles), the increased execution speed has no effect in [[Sacred 2:Combo|combos]].  This was fixed in version 2.40.0.
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===Breakpoints===
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* The bonuses are increased in steps as shown in the [[Sacred 2:Aspect Lore/Full Table|full table]]
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The '''damage bonus''' at a given skill level x is given fairly precisely by the following formulas:
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* '''400'''*(x+1.5)/(x+100) Pre-Mastery
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* '''600'''*(x-32.5)/(x+66) Mastery
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The '''Critical Hit chance bonus''' at a given skill level x is given fairly precisely by the following formulas:
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* '''20'''*(x+1.5)/(x+100) Pre-Mastery
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* '''30'''*(x-32.5)/(x+66) Mastery
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The '''Execution Speed bonus''' at a given skill level x is given fairly precisely by the following formulas:
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* '''80'''*(x+1.5)/(x+100) Pre-Mastery
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* '''120'''*(x-32.5)/(x+66) Mastery
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The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.
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As an example, damage at x=75: 75 is the first mastery level, so we take the mastery formula and we have
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600*(75-32.5)/(75+66) = 600*42.5/141 = '''180.85'''
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This value compared with the table value is a good example of the precision the formulas offer.
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===See Also===
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----
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*[[Sacred 2:Skills|Skills]]
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*[[Sacred 2:Combat Arts|Combat Arts]]
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*[[Sacred 2:Aspects|Aspects]]
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*[[Sacred 2:Celestial Magic|Celestial Magic]]
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*[[Sacred 2:Seraphim|Seraphim]]
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*[[Sacred 2:Seraphim Guides|Seraphim Guides]]

Latest revision as of 05:38, 12 January 2014

celestialmagiclore.gif Celestial Magic Lore

Increases inflicted damage, critical hit chance, and the execution speed of the Celestial Magic Aspect of the Seraphim. Enables the use of modifications for the aspect.

  • Damage +X% (refer to table below)

Other Effects:


Skill level 1 10 20 30 40 50 60 70 74 75 80 90 100 110 120 130 140 155 170 185 200
Damage. +%: 9,8 41,7 71,5 96,9 118,5 137,3 153,6 168,1 173,5 180,8 195,1 221,1 243,8 264,2 282,2 298,3 313,1 332,5 349,5 364,5 377,7
Critical Hit, +%: 0,4 2 3,5 4,8 5,9 6,8 7,6 8,4 8,6 9 9,7 11 12,1 13,2 14,1 14,9 15,6 16,6 17,4 18,2 18,8
Execution Speed, +%: 1,9 8,3 14,3 19,2 23,7 27,3 30,7 33,5 34,7 36 39 44,2 48,7 52,7 56,4 59,5 62,5 66,5 69,9 72,9 75,5


lsTitle.png
rsTitle.png

Mastery

  • Further increases inflicted damage.

Properties

  • Only hard points count for modification purposes (skill bonuses don't give modification points).
  • Prior to game version 2.40.0 (including consoles), the increased execution speed has no effect in combos. This was fixed in version 2.40.0.

Breakpoints

  • The bonuses are increased in steps as shown in the full table


The damage bonus at a given skill level x is given fairly precisely by the following formulas:

  • 400*(x+1.5)/(x+100) Pre-Mastery
  • 600*(x-32.5)/(x+66) Mastery

The Critical Hit chance bonus at a given skill level x is given fairly precisely by the following formulas:

  • 20*(x+1.5)/(x+100) Pre-Mastery
  • 30*(x-32.5)/(x+66) Mastery

The Execution Speed bonus at a given skill level x is given fairly precisely by the following formulas:

  • 80*(x+1.5)/(x+100) Pre-Mastery
  • 120*(x-32.5)/(x+66) Mastery

The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.

As an example, damage at x=75: 75 is the first mastery level, so we take the mastery formula and we have

600*(75-32.5)/(75+66) = 600*42.5/141 = 180.85

This value compared with the table value is a good example of the precision the formulas offer.


See Also