Difference between revisions of "Sacred:Potions"

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Several types of [[potions]] are available. There are three ways to drink a potion. The simplest is to use the appropriate hot key from the keyboard. For example the space bar will "drink" a health potion. The second method is to click the mouse on the appropriate potion image in your control panel. These are arrayed in an arc around the central quest indicator arrow. The third method is to right click on a potion bottle in your [[backpack]].
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Health potions will ''not'' be consumed if your character is already at full health. A side effect of this: you ''cannot'' drink a health potion to heal your horse ''while you are at full health'' &ndash; you must take some damage first. The potions, and their uses are described below.
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[[File:potions.png]]
  
== Health Potion==
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In '''Sacred''', several types of potions are available. Each of them comes with a a special effect when used. Additionally, potions vary in size, with larger potions featuring greater effects than the smaller ones of the same type.
  
Health potions are red. The hot key for health potions is the space bar. They restore part or all of your hitpoints, depending upon the size of the potion and the game difficulty selected (Bronze, Silver, Gold, Platinum or Niobium).
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There are three ways to drink a potion:
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* Press the corresponding hot key from the keyboard (e.g. by default, pressing the space bar will "drink" a healing potion);
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* Click with the mouse on the appropriate potion image in your control panel, in which potions are arrayed in an arc around the central quest indicator arrow.
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* Right click on a potion bottle in your [[Sacred:backpack|backpack]].
  
== Mentor Potion==
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== Potions Table ==
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{| style="border-style:solid; border-width:2px; border-color:black;" border="1" cellpadding="5"
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!Name
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!Colour
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!Effect(s)
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!Default hot key
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!Notes
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|-
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| <span style = "color: red; font-weight: bold">Healing Potion</span>
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| Red
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| Restore part or all of your healthpoints, depending upon the size of the potion and the [[Sacred:Game Difficulty|game difficulty]] selected.
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| ''Space bar''
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|
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* If your character is already at full health, the potion will not be consumed;
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* If your [[Sacred:Horse|horse]] needs to be healed, using the potion will also heal the horse.
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|-
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| <span style = "color: purple; font-weight: bold">Potion of Undead Death</span>
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| Purple
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|
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* Increase the damage delivered to the [[Sacred:Undead|Undead]] enemies for a limited amount of time;
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* Ensure that the undead do not reanimate after death.
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| ''Q''
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|
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* When active, a greenish glow emanates from your character's head;
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* In multiplayer mode, the undead do not reanimate anyway, independently from the potion; however, the damage bonus is still effective.
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|-
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| <span style = "color: blue; font-weight: bold">Potion of the Mentor</span>
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| Blue
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| Increase the amount of [[Sacred:Experience|experience]] gained by 50% for a limited amount of time.
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| ''W''
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|
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* When active, a yellowish glow emanates from your character's head;
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* The size of the potion merely increases duration of the effect, but does not increase the percent bonus;
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* Potion of the Mentor is the only type of potion that cannot be bought from a [[Sacred:Merchant|merchant]].
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|-
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| <span style = "color: green; font-weight: bold">Potion of Antidote</span>
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| Green
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| Counteract the effect of residual [[Sacred:Poison|poison]] damage over-time.
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| ''E''
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|
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|-
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| <span style = "color: #ffcc00; font-weight: bold">Concentration</span>
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| Yellow
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| Regenerate [[Sacred:Combos|Combos]] instantly, resetting the timer.
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| ''R''
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|
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|}
  
Mentor potions are blue. When consumed, they increase the amount of experience that your character gains by 50%. The hot key for mentor potions is 'W'. When active, there is a yellowish glow emanating from your character's head. The size of the potion merely increases duration of the effect, but does not increase the percent bonus. <span style="color:#0038CF;">'''Mentor potions are the only potion you cannot buy at a merchant.'''</span>
 
  
== Potion of Concentration==
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[[Category:Sacred Items]]
 
 
Potions of Concentration are yellow. Their effect is to instantly reset the timer on your "Combos". Rather than waiting for the regeneration to take place, simply drink a yellow and re-fire the combo. The hot key for Concentration potions is 'R'.
 
 
 
== Potion of the Viper's Antidote==
 
 
 
The Viper's Antidote is green. It counteracts the effect of residual poison effects. The hot key is 'E'.
 
 
 
== Potion of Undead Death==
 
 
 
This potion is purple. In single player mode, when active, this potion ensures that the undead do not reanimate. (In multiplayer, the undead do not reanimate anyway.) In both single and multiplayer mode, this increases the damage you deliver to the undead. When active, a greenish glow emanates from your character. The hotkey is 'Q'.
 

Latest revision as of 08:38, 20 June 2024

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Potions.png

In Sacred, several types of potions are available. Each of them comes with a a special effect when used. Additionally, potions vary in size, with larger potions featuring greater effects than the smaller ones of the same type.

There are three ways to drink a potion:

  • Press the corresponding hot key from the keyboard (e.g. by default, pressing the space bar will "drink" a healing potion);
  • Click with the mouse on the appropriate potion image in your control panel, in which potions are arrayed in an arc around the central quest indicator arrow.
  • Right click on a potion bottle in your backpack.

Potions Table

Name Colour Effect(s) Default hot key Notes
Healing Potion Red Restore part or all of your healthpoints, depending upon the size of the potion and the game difficulty selected. Space bar
  • If your character is already at full health, the potion will not be consumed;
  • If your horse needs to be healed, using the potion will also heal the horse.
Potion of Undead Death Purple
  • Increase the damage delivered to the Undead enemies for a limited amount of time;
  • Ensure that the undead do not reanimate after death.
Q
  • When active, a greenish glow emanates from your character's head;
  • In multiplayer mode, the undead do not reanimate anyway, independently from the potion; however, the damage bonus is still effective.
Potion of the Mentor Blue Increase the amount of experience gained by 50% for a limited amount of time. W
  • When active, a yellowish glow emanates from your character's head;
  • The size of the potion merely increases duration of the effect, but does not increase the percent bonus;
  • Potion of the Mentor is the only type of potion that cannot be bought from a merchant.
Potion of Antidote Green Counteract the effect of residual poison damage over-time. E
Concentration Yellow Regenerate Combos instantly, resetting the timer. R