Difference between revisions of "Sacred 2:Tornado"
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{| | {| | ||
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/DM/tornado.gif | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/DM/tornado.gif | ||
− | |Unleashes a small tornado that moves towards the enemies. | + | |Unleashes a small tornado that moves towards the enemies. |
+ | This Combat Art is called '''Whirlwind''' in the [[Sacred 2:Runes|Rune]] exchange screen. | ||
|} | |} | ||
+ | |||
+ | This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]] | ||
{|width="100%" | {|width="100%" | ||
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|width="75%" valign="top"| | |width="75%" valign="top"| | ||
− | ==Innate Abilities (Lvl 1)== | + | ==Innate Abilities (Lvl 1) [[File:Physical.png]] == |
− | * Physical | + | * [[Sacred 2:Damage|Damage]]: 21-21 [[Sacred 2:Physical|Physical]] |
− | * Attack | + | * Attack frequency: 0.8/second (+ 0.002 per CA level) |
− | * | + | * Damage increases + 25 per CA level |
− | * Duration: 15.0s +0.05s | + | * [[Sacred 2:Combat art range|Range]]: 30.0 meters |
− | * Cooldown: | + | * Duration: 15.0s + 0.05s per CA level |
+ | * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 12.3s + 4.9s = 17.9 seconds (Cooldown decreases -0.1% per CA level) | ||
|} | |} | ||
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | |width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | ||
| | | | ||
− | *Storm Force - | + | *'''Storm Force''' - The tornado deals more damage. (20 + 10 per CA level physical damage) |
− | *StormZone - Tornado's area of effect increased. ( | + | *'''StormZone''' - Tornado's [[Sacred 2:Area of Effect|area of effect]] increased. (Range +12.5 meters) |
|} | |} | ||
---- | ---- | ||
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | |width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | ||
| | | | ||
− | *Unleashed - Tornado deals damage more often. ( | + | *'''Unleashed''' - Tornado deals damage more often. (0.2 + 0.002 per CA level more hits per second) |
− | *Tempest - Increased duration of the tornado. ( | + | *'''Tempest''' - Increased duration of the tornado. (5.0s + 0.03s per CA level) |
|} | |} | ||
---- | ---- | ||
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | |width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | ||
| | | | ||
− | *Disarm - Chance to disarm the opponent for a few seconds. (20%+0.01% | + | *'''Disarm''' - Chance to disarm the opponent for a few seconds. (20% + 0.01% chance per CA level) |
− | *Critical - Increased chance for critical hits. (20%+0.01% | + | *'''Critical''' - Increased [[Sacred 2:Chance for critical hits|chance for critical hits]]. (20% + 0.01% per CA level chance) |
|} | |} | ||
− | ==Skills and Attributes== | + | |valign="top"| |
− | The following | + | {| align="right" |
− | + | |{{s2frame|{{#ev:youtube|iy8iOGBzUgY|400}}|center|'''Tornado without Modifications'''}} | |
− | + | |} | |
− | + | __NOTOC__ | |
− | + | <BR CLEAR=right> | |
− | + | |} | |
− | + | ==Skills and Attributes== | |
+ | The following [[Sacred 2:Skills|skills]] will affect this combat art: | ||
+ | * [[Sacred 2:Elemental Magic Lore|Elemental Magic Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points. | ||
+ | * [[Sacred 2:Elemental Magic Focus|Elemental Magic Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. | ||
− | + | * [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time. | |
+ | |||
+ | * [[Sacred 2:Ancient Magic|Ancient Magic]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage. | ||
+ | |||
+ | * [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. | ||
+ | * [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of the [[Sacred 2:Secondary Damage Effects|secondary damage effects]] triggered by Tornado: [[Sacred 2:Chance to inflict Open Wounds|Open Wounds]]. | ||
+ | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | ||
− | + | *[[Sacred 2:Intelligence |Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]]. | |
+ | *[[Sacred 2:Stamina|Stamina]] will lower regeneration time. | ||
− | == | + | == Usage Strategies == |
− | + | * The tornado generally follows enemies, but slowly. It is best to move the character around it as needed, keeping enemies in its area-of-effect while using other attacks. | |
− | * .. | ||
− | |||
− | + | * Alternatively, just cast it and forget it, letting it cause mayhem while the Dragon Mage uses other spells. | |
− | * | ||
− | |||
− | + | * The mods '''Storm Zone''', '''Tempest''', and '''Critical''' will allow multiple tornados to wreak havoc on large areas. | |
+ | == Combo Recommendations == | ||
+ | *Not the best choice for use in a [[Sacred 2:Combo|combo]] given its initially long cooldown. | ||
+ | *One option is making a combo with '''[[Sacred 2:Maelstrom|Maelstrom]]''' + '''Tornado'''. The Maelstrom will slow enemies down and get them stuck in the Tornado's winds. | ||
+ | == Pros and Cons == | ||
+ | '''Pros''' | ||
+ | * Seeks targets | ||
+ | * Wide area of effect | ||
+ | * Long duration | ||
− | + | '''Cons''' | |
− | + | * Irregular movements, slow | |
− | + | * Long cooldown | |
− | + | == Stats Chart == | |
− | |||
==See Also== | ==See Also== | ||
+ | *[[Sacred 2:Dragon Mage Guides|Dragon Mage Guides]] | ||
*[[Sacred 2:Dragon Mage|Dragon Mage]] | *[[Sacred 2:Dragon Mage|Dragon Mage]] | ||
*[[Sacred 2:Combat Arts|Combat Arts]] | *[[Sacred 2:Combat Arts|Combat Arts]] | ||
*[[Sacred 2:Skills|Skills]] | *[[Sacred 2:Skills|Skills]] | ||
− | |||
[[Category:Sacred 2 Combat Arts]][[Category:Dragon Mage Combat Arts]] | [[Category:Sacred 2 Combat Arts]][[Category:Dragon Mage Combat Arts]] |
Latest revision as of 21:27, 22 April 2023
This is a Spell Damage Based Combat Art
Modifications
|
|
Skills and Attributes
The following skills will affect this combat art:
- Elemental Magic Lore - improves combat art damage, critical chance and casting speed, allows for modification points.
- Elemental Magic Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time.
- Ancient Magic - directly improves combat art damage and lowers opponents' resistance to its damage.
- Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
- Damage Lore - will improve the chance, duration, and strength of the secondary damage effects triggered by Tornado: Open Wounds.
The following attributes will affect this combat art:
- Intelligence will increase its damage and spell intensity.
- Stamina will lower regeneration time.
Usage Strategies
- The tornado generally follows enemies, but slowly. It is best to move the character around it as needed, keeping enemies in its area-of-effect while using other attacks.
- Alternatively, just cast it and forget it, letting it cause mayhem while the Dragon Mage uses other spells.
- The mods Storm Zone, Tempest, and Critical will allow multiple tornados to wreak havoc on large areas.
Combo Recommendations
- Not the best choice for use in a combo given its initially long cooldown.
- One option is making a combo with Maelstrom + Tornado. The Maelstrom will slow enemies down and get them stuck in the Tornado's winds.
Pros and Cons
Pros
- Seeks targets
- Wide area of effect
- Long duration
Cons
- Irregular movements, slow
- Long cooldown