Difference between revisions of "Sacred 2:Strange Rituals"
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== Detailed Walkthrough == | == Detailed Walkthrough == | ||
− | Talk to Elrohir to learn about the cultists. | + | Talk to Elrohir to learn about the cultists. |
− | + | {{S2 Dialogue|NPC NAME=Elrohir|PORTRAIT FILE NAME=dialog013.png|DIALOGUE=Render the cultists and their pack of demons harmless! | |
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+ | Really strange things have been going on here lately. Men in black cowls meet at the stone circle close to the village and conjure up monsters there. I don’t trust those men! If something goes wrong there, then we'll be stuck with the entire pack of Demons! None of us here are able to sleep at night. Please help us! Put an end to this haunting so that our women and children can feel safe again.}} | ||
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+ | Head Southwest from the Army Camp, then West between the trees and up a hill until you reach a couple of bridges over a ravine. Cross the bridges (North, then East), and follow the track up onto the top of the hill. | ||
− | + | [http://www.sacredwiki.org/images/Sacred_2/quests/Chapter01/Strange%20Rituals/sacred2StrangeRitualswt.jpg http://www.sacredwiki.org/images/Sacred_2/quests/Chapter01/Strange%20Rituals/th_sacred2StrangeRitualswt.jpg] | |
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− | + | The cultists you have to kill will conjure a demon (it looks like an earth elemental with a lava-style skin) as you approach. Kill the 8 cultists ([[Sacred 2:Huor|Huor]], [[Sacred 2:Taurnil|Taurnil]], [[Sacred 2:Maglor|Maglor]], [[Sacred 2:Lindal|Lindal]], [[Sacred 2:Rumil|Rumil]], [[Sacred 2:Lamela|Lamela]], [[Sacred 2:Taralom|Taralom]], and [[Sacred 2:Angrod|Angrod]]) and the demon in any order; the cultists all have a little magic and poison defense, whilst the demon has a significant amount of magic and fire defence and deals physical and fire damage. The demon counts as the 9th cultist the log says you have to kill. | |
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− | The cultists you have to kill will conjure a demon (it looks like an earth elemental with a lava-style skin) as you approach. Kill the 8 cultists ([[Sacred 2:Huor|Huor]], [[Sacred 2:Taurnil|Taurnil]], [[Sacred 2:Maglor|Maglor]], [[Sacred 2:Lindal|Lindal]], [[Sacred 2:Rumil|Rumil]], [[Sacred 2:Lamela|Lamela]], [[Sacred 2:Taralom|Taralom]], and [[Sacred 2:Angrod|Angrod]]) and the demon in any order; the cultists all have a little magic and poison defense, whilst the demon has a significant amount of magic and fire defence and deals physical and fire damage. The demon counts as the 9th cultist the log says you have to kill. | ||
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− | {{S2 Dialogue|NPC NAME=Elrohir|PORTRAIT FILE NAME= | + | Once all of them are dead, return to Elrohir for your reward. |
+ | {{S2 Dialogue|NPC NAME=Elrohir|PORTRAIT FILE NAME=dialog013.png|DIALOGUE=Ah thank you, you did it! This village and all the neighboring villages are now safe!}} | ||
== Logbook Entry == | == Logbook Entry == |
Latest revision as of 00:21, 18 August 2014
Quick Walkthrough
Detailed WalkthroughTalk to Elrohir to learn about the cultists. Render the cultists and their pack of demons harmless! Really strange things have been going on here lately. Men in black cowls meet at the stone circle close to the village and conjure up monsters there. I don’t trust those men! If something goes wrong there, then we'll be stuck with the entire pack of Demons! None of us here are able to sleep at night. Please help us! Put an end to this haunting so that our women and children can feel safe again.
Once all of them are dead, return to Elrohir for your reward. Logbook Entry
Notes
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