Difference between revisions of "Sacred 2:Speed Lore"
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===Properties=== | ===Properties=== | ||
− | * The Attack and Defense Value bonus is a percentage, not a flat value, and | + | * The Attack and Defense Value bonus is a percentage, not a flat value, and stacks additively with similar bonuses from gear and other skills. |
Latest revision as of 19:48, 14 October 2024
Speed Lore
Increases Run Speed, as well as Attack and Defense values with all weapons.
Skill level | 1 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 74 | 75 | 80 | 90 | 100 | 110 | 120 | 130 | 140 | 155 | 170 | 185 | 200 |
Attack/Defense: | 7 | 31 | 53 | 72 | 88 | 103 | 115 | 126 | 130 | 135 | 146 | 165 | 182 | 198 | 211 | 223 | 234 | 249 | 262 | 273 | 283 |
Run Speed, +%: | 0,4 | 2 | 3,5 | 4,8 | 5,9 | 6,8 | 7,5 | 8,3 | 8,6 | 9 | 9,6 | 11 | 12,1 | 13,1 | 14,1 | 14,8 | 15,6 | 16,6 | 17,3 | 18,2 | 18,7 |
Mastery
- At Level 75 Speed Lore further increases Run Speed.
Properties
- The Attack and Defense Value bonus is a percentage, not a flat value, and stacks additively with similar bonuses from gear and other skills.
Breakpoints
- The bonuses are increased in steps as shown in the Speed Lore full table.
The Attack and Defense Value bonus at a given skill level x is given fairly precisely by the following formulas:
- 300*(x+1.5)/(x+100) Pre-Mastery
- 450*(x-32.5)/(x+66) Mastery
The Run Speed bonus at a given skill level x is given fairly precisely by the following formulas:
- 20*(x+1.5)/(x+100) Pre-Mastery
- 30*(x-32.5)/(x+66) Mastery
The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.
As an example, attack and defense at x=75: 75 is the first mastery level, so we take the mastery formula and we have
450*(75-32.5)/(75+66) = 450*42.5/141 = 135.6
This value compared with the table value is a good example of the precision the formulas offer.