Difference between revisions of "Sacred 2:Tornado"
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==Innate Abilities (Lvl 1) [[File:Physical.png]] == | ==Innate Abilities (Lvl 1) [[File:Physical.png]] == | ||
− | * [[Sacred 2:Damage|Damage]]: 21-21 [[Sacred 2:Physical|Physical]] | + | * [[Sacred 2:Damage|Damage]]: 21-21 [[Sacred 2:Physical|Physical]] |
− | * Attack frequency: 0.8/second (+ 0. | + | * Attack frequency: 0.8/second (+ 0.002 per CA level) |
* Damage increases + 25 per CA level | * Damage increases + 25 per CA level | ||
* [[Sacred 2:Combat art range|Range]]: 30.0 meters | * [[Sacred 2:Combat art range|Range]]: 30.0 meters | ||
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | |width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | ||
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− | *'''Unleashed''' - Tornado deals damage more often. (0.2 + 0. | + | *'''Unleashed''' - Tornado deals damage more often. (0.2 + 0.002 per CA level more hits per second) |
*'''Tempest''' - Increased duration of the tornado. (5.0s + 0.03s per CA level) | *'''Tempest''' - Increased duration of the tornado. (5.0s + 0.03s per CA level) | ||
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* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. | * [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. | ||
− | * [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of the [[Sacred 2:Secondary Damage Effects|secondary damage effects]] triggered by Tornado: [[Sacred 2:Chance to inflict Open Wounds|Open Wounds]] | + | * [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of the [[Sacred 2:Secondary Damage Effects|secondary damage effects]] triggered by Tornado: [[Sacred 2:Chance to inflict Open Wounds|Open Wounds]]. |
The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | ||
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*Not the best choice for use in a [[Sacred 2:Combo|combo]] given its initially long cooldown. | *Not the best choice for use in a [[Sacred 2:Combo|combo]] given its initially long cooldown. | ||
− | *One option is making a combo with '''[[Sacred 2:Maelstrom|Maelstrom]]''' | + | *One option is making a combo with '''[[Sacred 2:Maelstrom|Maelstrom]]''' + '''Tornado'''. The Maelstrom will slow enemies down and get them stuck in the Tornado's winds. |
== Pros and Cons == | == Pros and Cons == | ||
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* Wide area of effect | * Wide area of effect | ||
* Long duration | * Long duration | ||
− | |||
'''Cons''' | '''Cons''' |
Latest revision as of 21:27, 22 April 2023
This is a Spell Damage Based Combat Art
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Elemental Magic Lore - improves combat art damage, critical chance and casting speed, allows for modification points.
- Elemental Magic Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time.
- Ancient Magic - directly improves combat art damage and lowers opponents' resistance to its damage.
- Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
- Damage Lore - will improve the chance, duration, and strength of the secondary damage effects triggered by Tornado: Open Wounds.
The following attributes will affect this combat art:
- Intelligence will increase its damage and spell intensity.
- Stamina will lower regeneration time.
Usage Strategies
- The tornado generally follows enemies, but slowly. It is best to move the character around it as needed, keeping enemies in its area-of-effect while using other attacks.
- Alternatively, just cast it and forget it, letting it cause mayhem while the Dragon Mage uses other spells.
- The mods Storm Zone, Tempest, and Critical will allow multiple tornados to wreak havoc on large areas.
Combo Recommendations
- Not the best choice for use in a combo given its initially long cooldown.
- One option is making a combo with Maelstrom + Tornado. The Maelstrom will slow enemies down and get them stuck in the Tornado's winds.
Pros and Cons
Pros
- Seeks targets
- Wide area of effect
- Long duration
Cons
- Irregular movements, slow
- Long cooldown