Difference between revisions of "Sacred:Dark Elf Combat Arts"

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[[Dark Elf]] [[Combat Arts]]:
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__TOC__
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{{titlebar|C09709|[[/Charts|Click here for Regeneration and Damage Charts]]}}
  
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{|style="padding:25px;"
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|valign="top" width="50%" style="padding-right:10px;"|
  
== <b>[[Cobra]]</b> ==
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== [[Sacred:Combat Arts|Combat Arts]] ==
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=== [[Attack (Rage)]] ===
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http://www.sacredwiki.org/images/Combat%20Arts/Dark%20Elf/deaatta1copy.png
  
http://www.sacredwiki.org/images/Combat%20Arts/deacobr1new.png
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The [[Dark Elf]] strikes at his opponent with a combination of weapons or a sequence of attacks during hand-to-hand combat.
<br>
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The [[Dark Elf]] hypnotizes all nearby opponents within the trap area.
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=== [[Cobra]] ===
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http://www.sacredwiki.org/images/Combat%20Arts/Dark%20Elf/deacobr1new.png
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The [[Dark Elf]] hypnotizes all nearby opponents within the trap area. Any opponent affected will be unable to move, cast spells, or attack.
  
  
== <b>[[Mongoose]]</b> ==
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=== [[Combat Kick/Dark Elf]] ===
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http://www.sacredwiki.org/images/Combat%20Arts/Dark%20Elf/deackik1.png
  
http://www.sacredwiki.org/images/Combat%20Arts/deamongo1.png
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This attack is suitable for a short-term defense. The opponent is thrown back and he suffers slight poison damage.
<br>
 
Enables the [[Dark Elf]] to escape from battle and to break through groups of enemies.
 
  
  
== <b>[[Soul Catcher]]</b> ==
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=== [[Hard Hit (Revenge)]] ===
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http://www.sacredwiki.org/images/Combat%20Arts/Dark%20Elf/deahard1.png
  
http://www.sacredwiki.org/images/Combat%20Arts/deasoul1.png
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The [[Dark Elf]] concentrates and uses his equipped weapon to strike a severe blow on his opponent. Without an equipped weapon, he will kick the opponent hard.
<br>
 
The [[Dark Elf]] has the ability to absorb the souls of his fallen opponents in order to restore his life energy. Instead of rising into the sky, the souls will be pulled towards the [[Dark Elf]] in order to heal him.
 
  
  
== <b>[[Magic Deflection]]</b> ==
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=== [[Mongoose]] ===
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http://www.sacredwiki.org/images/Combat%20Arts/Dark%20Elf/deamongo1.png
  
http://www.sacredwiki.org/images/Combat%20Arts/deapakn1.png
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Enables the [[Dark Elf]] to escape from battle, break through groups of enemies, or even leap from one land mass to another if high enough.
<br>
 
The [[Dark Elf]] creates an energy field, which will deflect all magic spells and repel them back towards the spell caster.
 
  
  
== <b>[[Pak-Dain - Projectile Deflection]]</b> ==
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=== [[Pak-Dain - Projectile Deflection]] ===
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http://www.sacredwiki.org/images/Combat%20Arts/Dark%20Elf/deapakd1.png
  
http://www.sacredwiki.org/images/Combat%20Arts/deapakd1.png
 
<br>
 
 
The [[Dark Elf]] creates an energy field, which will deflect all projectiles and hurl them back towards the attacker.
 
The [[Dark Elf]] creates an energy field, which will deflect all projectiles and hurl them back towards the attacker.
  
== <b>[[Multi Hit (Fury)]]</b> ==
 
  
http://www.sacredwiki.org/images/Combat%20Arts/deamult1.png
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=== [[Pak-Nakor - Magic Deflection]] ===
<br>
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http://www.sacredwiki.org/images/Combat%20Arts/Dark%20Elf/deapakn1.png
The [[Dark Elf]] hits several opponents during close combat with his weapons, fists or feet.
 
  
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The [[Dark Elf]] creates an energy field, which will deflect all magic spells and repel them back towards the spell caster.
  
== <b>[[Hard Hit (Revenge)]]</b> ==
 
  
http://www.sacredwiki.org/images/Combat%20Arts/deahard1.png
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=== [[Soul Catcher]] ===
<br>
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http://www.sacredwiki.org/images/Combat%20Arts/Dark%20Elf/deasoul1.png
The [[Dark Elf]] concentrates and uses his equipped weapon to strike a severe blow on his opponent. Without an equipped weapon, he will kick the opponent hard.
 
  
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The [[Dark Elf]] has the ability to absorb the souls of his fallen opponents in order to restore his life energy. Instead of rising into the sky, the souls will be pulled towards the [[Dark Elf]] in order to heal him.
  
== <b>[[Attack (Rage)]]</b> ==
 
  
http://www.sacredwiki.org/images/Combat%20Arts/deaatta1copy.png
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=== [[Sudden Fury]] ===
<br>
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http://www.sacredwiki.org/images/Combat%20Arts/Dark%20Elf/deamult1.png
The [[Dark Elf]] strikes at his opponent with a combination of weapons or a sequence of attacks during hand-to-hand combat.
 
  
 +
The [[Dark Elf]] hits several opponents during close combat with his weapons, fists or feet.
  
== <b>[[Combat Kick/Dark Elf]]</b> ==
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|style="border-right: 1px black solid;" width="3px"| .
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|valign="top" width="50%" style="padding-left:10px;"|
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== Traps ==
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=== [[Adrenaline]] ===
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http://www.sacredwiki.org/images/Combat%20Arts/Dark%20Elf/desadre1.png
  
http://www.sacredwiki.org/images/Combat%20Arts/deackik1.png
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The [[Dark Elf]] concentrates in order to increase his defense values for a while by setting this powerful hormone free.
<br>
 
This attack is suitable for a short-term defense. The opponent is thrown back and he suffers slight poison damage.
 
  
  
== <b>[[Poison Mist]]</b> ==
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=== [[Battle Fog]] ===
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http://www.sacredwiki.org/images/Combat%20Arts/Dark%20Elf/desbatt1.png
  
http://www.sacredwiki.org/images/Combat%20Arts/despois1.png
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When this trap is thrown, it will create thick fog upon impact. This will cause opponents to lose sight of their target.
<br>
 
The trap creates a poisonous mist, which will cause poison damage to opponents.
 
  
  
== <b>[[Confusion]]</b> ==
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=== [[Bottomless Pit]] ===
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http://www.sacredwiki.org/images/Combat%20Arts/Dark%20Elf/desbott1.png
  
http://www.sacredwiki.org/images/Combat%20Arts/desconf1.png
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When this trap is triggered, it creates a glowing symbol on the ground. The opponent who triggered this glyph suffers severe fire damage from the burning gorge of Pharak-Gor, the Seventh Hell of the Dark Elves.
<br>
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When this trap is triggered, the opponent will stand around dazed for a while.
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Damage Type(s): Fire, Poison
  
  
== <b>[[Battle Fog]]</b> ==
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=== [[Sacred:Confusion|Confusion]] ===
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http://www.sacredwiki.org/images/Combat%20Arts/Dark%20Elf/desconf1.png
  
http://www.sacredwiki.org/images/Combat%20Arts/desbatt1.png
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When this trap is triggered, the opponent will stand around dazed for a while.
<br>
 
When this trap is thrown, it will create thick fog upon impact. This will cause opponents to lose sight of their target.
 
  
  
== <b>[[Explosive Charge]]</b> ==
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=== [[Explosive Charge]] ===
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http://www.sacredwiki.org/images/Combat%20Arts/Dark%20Elf/desexpl1.png
  
http://www.sacredwiki.org/images/Combat%20Arts/desexpl1.png
 
<br>
 
 
When this trap is thrown it will explode upon impact, thus damaging all opponents within its vicinity.
 
When this trap is thrown it will explode upon impact, thus damaging all opponents within its vicinity.
  
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Damage Type(s): Physical, Fire
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=== [[Poison Mist]] ===
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http://www.sacredwiki.org/images/Combat%20Arts/Dark%20Elf/despois1.png
  
== <b>[[Bottomless Pit]]</b> ==
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The trap creates a poisonous mist, which will cause poison damage to opponents.
  
http://www.sacredwiki.org/images/Combat%20Arts/desbott1.png
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Damage Type(s): Physical, Poison
<br>
 
When this trap is triggered, it creates a glowing symbol on the ground. The opponent who triggered this glyph suffers severe fire damage from the burning gorge of Pharak-Gor, the Seventh Hell of the Dark Elves.
 
  
  
== <b>[[Testosterone]]</b> ==
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=== [[Testosterone]] ===
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http://www.sacredwiki.org/images/Combat%20Arts/Dark%20Elf/destest1new.png
  
http://www.sacredwiki.org/images/Combat%20Arts/destest1new.png
 
<br>
 
 
The [[Dark Elf]] concentrates in order to increase his attack values for a while by setting this powerful androgen free.
 
The [[Dark Elf]] concentrates in order to increase his attack values for a while by setting this powerful androgen free.
  
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Damage Type(s): % Additional Poison Damage
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|}
  
== <b>[[Adrenaline]]</b> ==
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[[Category:Combat Arts|*]]
 
 
http://www.sacredwiki.org/images/Combat%20Arts/desadre1.png
 
<br>
 
The [[Dark Elf]] concentrates in order to increase his defense values for a while by setting this powerful hormone free.
 

Latest revision as of 07:53, 20 June 2024

lsTitle.png
rsTitle.png


Combat Arts

Attack (Rage)

deaatta1copy.png

The Dark Elf strikes at his opponent with a combination of weapons or a sequence of attacks during hand-to-hand combat.


Cobra

deacobr1new.png

The Dark Elf hypnotizes all nearby opponents within the trap area. Any opponent affected will be unable to move, cast spells, or attack.


Combat Kick/Dark Elf

deackik1.png

This attack is suitable for a short-term defense. The opponent is thrown back and he suffers slight poison damage.


Hard Hit (Revenge)

deahard1.png

The Dark Elf concentrates and uses his equipped weapon to strike a severe blow on his opponent. Without an equipped weapon, he will kick the opponent hard.


Mongoose

deamongo1.png

Enables the Dark Elf to escape from battle, break through groups of enemies, or even leap from one land mass to another if high enough.


Pak-Dain - Projectile Deflection

deapakd1.png

The Dark Elf creates an energy field, which will deflect all projectiles and hurl them back towards the attacker.


Pak-Nakor - Magic Deflection

deapakn1.png

The Dark Elf creates an energy field, which will deflect all magic spells and repel them back towards the spell caster.


Soul Catcher

deasoul1.png

The Dark Elf has the ability to absorb the souls of his fallen opponents in order to restore his life energy. Instead of rising into the sky, the souls will be pulled towards the Dark Elf in order to heal him.


Sudden Fury

deamult1.png

The Dark Elf hits several opponents during close combat with his weapons, fists or feet.

.

Traps

Adrenaline

desadre1.png

The Dark Elf concentrates in order to increase his defense values for a while by setting this powerful hormone free.


Battle Fog

desbatt1.png

When this trap is thrown, it will create thick fog upon impact. This will cause opponents to lose sight of their target.


Bottomless Pit

desbott1.png

When this trap is triggered, it creates a glowing symbol on the ground. The opponent who triggered this glyph suffers severe fire damage from the burning gorge of Pharak-Gor, the Seventh Hell of the Dark Elves.

Damage Type(s): Fire, Poison


Confusion

desconf1.png

When this trap is triggered, the opponent will stand around dazed for a while.


Explosive Charge

desexpl1.png

When this trap is thrown it will explode upon impact, thus damaging all opponents within its vicinity.

Damage Type(s): Physical, Fire


Poison Mist

despois1.png

The trap creates a poisonous mist, which will cause poison damage to opponents.

Damage Type(s): Physical, Poison


Testosterone

destest1new.png

The Dark Elf concentrates in order to increase his attack values for a while by setting this powerful androgen free.

Damage Type(s): % Additional Poison Damage