Difference between revisions of "Sacred 2:Meteor"
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==Innate Abilities (Lvl 1) [[File:Fire.png]]== | ==Innate Abilities (Lvl 1) [[File:Fire.png]]== | ||
− | * [[Sacred 2:Damage|Damage]]: 23-23 [[Sacred 2:Fire|Fire]] (hits in multiple pulses) | + | * [[Sacred 2:Damage|Damage]]: 23-23 [[Sacred 2:Fire|Fire]] (hits in multiple pulses after exploding) |
− | * | + | * [[Sacred 2:Opponent's attack value|Opponent's attack rating]]: -4.9% |
+ | * Range: 5.7m | ||
* Duration: 3.0 seconds | * Duration: 3.0 seconds | ||
− | * Hits | + | * Hits: 1.34/s |
− | * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time:]] 3.9s + | + | * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time:]] 3.9s + 14.5s = 18.4 seconds (Cooldown decreases per CA level). |
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{{See Also|Sacred 2:Combat Art Modifications}} | {{See Also|Sacred 2:Combat Art Modifications}} | ||
{| | {| | ||
− | |width=" | + | |width="100px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> |
| | | | ||
− | * '''Starfire''' - | + | * '''Starfire''' - Increases the speed of the damage pulses (+0.34 hits per second). |
− | * '''Petrify''' - [[Sacred 2:Chance to stun opponents|Chance to stun | + | * '''Petrify''' - Adds a [[Sacred 2:Chance to stun opponents|Chance to stun opponents]] for 3 seconds (50% + 0.3% per level). |
|} | |} | ||
---- | ---- | ||
{| | {| | ||
− | |width=" | + | |width="100px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> |
| | | | ||
− | * '''Starfire''' - | + | * '''Starfire''' - Increases the speed of the damage pulses (+0.34 hits per second). |
− | * '''Blind''' - | + | * '''Blind''' - Further decreases opponent attack rating by 5% + 2% per level. |
|} | |} | ||
---- | ---- | ||
{| | {| | ||
− | |width=" | + | |width="100px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> |
| | | | ||
− | * '''Scorch''' - | + | * '''Scorch''' - Increases the base fire damage inflicted by 33%. |
− | * '''Scatter''' - | + | * '''Scatter''' - Increases the area of effect by 25%. |
|} | |} | ||
|valign="top"| | |valign="top"| | ||
{| align="right" | {| align="right" | ||
− | |{{s2frame|{{|400}}|center|Meteor}} | + | |{{s2frame|{{#ev:youtube|CeFuPY6i-GM|400}}|center|Meteor}} |
|} | |} | ||
__NOTOC__ | __NOTOC__ | ||
<BR CLEAR=right> | <BR CLEAR=right> | ||
|} | |} | ||
+ | |||
==Skills and Attributes== | ==Skills and Attributes== | ||
The following [[Sacred 2:Skills|skills]] will affect this combat art: | The following [[Sacred 2:Skills|skills]] will affect this combat art: | ||
Line 77: | Line 79: | ||
== Usage Strategies == | == Usage Strategies == | ||
* There is a delay between summoning the Meteor and having it crash down on enemies. Account for this delay as necessary when casting it or putting Meteor in combos. | * There is a delay between summoning the Meteor and having it crash down on enemies. Account for this delay as necessary when casting it or putting Meteor in combos. | ||
− | * [[Sacred 2: Combat art range|Combat Art Range]] +X% on gear will | + | * The the radius of the fire blast slowly increases as Meteor levels up. '''Scatter''' gold mod will increase both the base range and the scaling effect, so at every high levels the radius will be nearly doubled. [[Sacred 2: Combat art range|Combat Art Range]] +X% on gear will boost the radius even more. |
+ | * The percentage reduction to enemy attack rating is subject to diminishing returns, so even with the '''Blind''' mod it will not reach much higher than -45%. | ||
* Take the mods '''Starfire - Starfire - Scorch''' to maximize the raw damage potential of Meteor. | * Take the mods '''Starfire - Starfire - Scorch''' to maximize the raw damage potential of Meteor. | ||
* Take the mods '''Petrify - Blind - Scatter''' for maximum crowd control against mobs. | * Take the mods '''Petrify - Blind - Scatter''' for maximum crowd control against mobs. |
Latest revision as of 20:24, 5 January 2020
NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.
This is a Spell Damage Based Combat Art.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Fire Spells Lore - improves combat art damage, critical chance and casting speed, allows for modification points.
- Fire Spells Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time
- Ancient Magic - directly improves combat art damage and lowers opponents' resistance to its damage
- Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
- Damage Lore - will improve the chance, duration, and strength of Burning (secondary damage effect) triggered by Meteor's fire damage.
The following attributes will affect this combat art:
- Intelligence will increase its damage and spell intensity
- Stamina will lower regeneration time
Usage Strategies
- There is a delay between summoning the Meteor and having it crash down on enemies. Account for this delay as necessary when casting it or putting Meteor in combos.
- The the radius of the fire blast slowly increases as Meteor levels up. Scatter gold mod will increase both the base range and the scaling effect, so at every high levels the radius will be nearly doubled. Combat Art Range +X% on gear will boost the radius even more.
- The percentage reduction to enemy attack rating is subject to diminishing returns, so even with the Blind mod it will not reach much higher than -45%.
- Take the mods Starfire - Starfire - Scorch to maximize the raw damage potential of Meteor.
- Take the mods Petrify - Blind - Scatter for maximum crowd control against mobs.
Pros and Cons
Pros
- Good damage output, wide area of effect.
Cons
- Meteor comes in a steep angle and sometimes hits a hillside or building instead of the target area.
Gallery
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